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- Range1974Seasoned RookieUnless the rework really improves the other three capital ships and adds more ships for variety, it will end up being the same coin flip just quicker. We already do 3v3 fights for TB so this is not revolutionary. The clock does not make a difference either, most fights are complete in less than 2:30 min. If I have to call a second reinforcement, then I am probably going to lose. I don’t see much actually changing after a few months to adapt and gear up the new power houses.
Since my Plo Koon is the worse of the picks, I expect he will be the new OP along with Guantlet since many have not even farmed the crew. "Georgemi6;c-1530446" wrote:
When I saw AhnaldT101s video on it I hated it. Ships has a lot of problems, but 5v5 isn’t one of them. 3v3 is going too far with these changes. Instead of reworking the whole game formula, how about you make all the worthless ones good? There are only like 10 good ships and 2 good capital ships. Just rework the terrible ships (all the other ones) and be done with it. 3v3 is fine in TW, but not in arena. It’s just dumb. Can you guys just leave well enough alone? I don’t know what you’re trying to accomplish here, but ships doesn’t need this. No one asked for it, but I gues we’re getting it. Just know, that this is the dumbest thing added to this game. “Ever. Of all time.” -Agent Washington
Before I get a bunch of flak for my opinion, let me elaborate. I’ve never gotten bored of ships. I’ve always thought it was entertaining and cool as it was. I’ll admit, it got a bit stagnant with the same few ships dominating, but I have never been opposed to new playable characters and ships, as long as they aren’t rediculusly over powered. I have also never been opposed to bugging weak toons, which they are also doing. But I am not OK with this new 3v3"Dreislao;c-1530398" wrote:
I’m concerned that 3v3 will lead to an even more copycat meta and will make battles so fast that Capital Ships will be redundant. Most will now have to use the first turn to bring in a reinforcement.
This guy said it better than I ever could. Read it and weep.- I've been reasonably pleased with ships except for the fact that there is really only one viable team. All I expected was to see some new ships added, and maybe a few mild reworks of lesser used ships, and the PvE table added. That's all I wanted as well. I'm not going to hate on the rework until I see it though. Just seems like a lot.
- I'm all for change - but I have a feeling the Reinforcement mats are just going to be another $$$ leak for top players and, essentially, means nothing new for the guppies or f2p guys.
Everything (except simming GW) that CG has done this year has been pretty - sorry. I'm not confident. - They need to make more ships easier to farm. I just can't get into a game mode where almost everything is locked behind rng in the fleet store or a single hard node.
Until they do that, it doesn't matter what they do with ships as far as I'm concerned - PVP has always been changing in this game; we often saw it in Arena. After every rework (or most), a new meta would rise, complaints would flood in, but we'd keep moving on. Nightsisters were probably the biggest shock since they could take on practically any team when they were released
I am quite excited for the changes coming, it will make Fleet Arena a lot more interesting. All my Fleet battles currently depend on whose TIE dodges first to make up for the lost TM because of TIE Reaper.
I am all in for the upcoming Ship changes! And who knows, we might be able to farm certain characters in the new PVE table :smile: - Mostly with any changes, people scare of change are people who are comfortable with status quo.
In this case, mostly who are afraid of new ship changes are top ship players with collusion on payout time.
It's still early to tell. Let's not jump to conclusions and don't let Devs think community complain whatever they do. - I too prefer Ships now far more than Arena and would prefer that they not change the current 5vs5 teams and the 7 minute time frame, but alas.
"NicWester;c-1530479" wrote:
Current ships suck. You need Tarkin and 9 ships and that's it. The only reason to farm ships outside FOTP, Biggs, Wedge, TFP, Vader, Maul, 5s and your two favorite others is to get Thrawn, then you're literally done. I would love to see a side-by-side comparison of the rosters of the folks who are mad about this change and the folks who are looking forward to it. I practically guarantee the folks who want this change are the ones who have invested time and effort and resources into a variety of characters and ships that are just sitting around being useless.
I loved ships when they were introduced. They gave me incentive to farm and gear characters that I had ignored because they'd become obsolete--all of a sudden Jedi Consular and Mace WIndu were good again. Well, for a couple months, anyway, then the meta set in and it became stale once more. I have more fun doing the PvE fleet battles in Territory Battles than Fleet Arena.
I still want to hear specifics before I make a judgement, but I'm looking forward to the change based off what I know so far.
U mean cause u failed to predict the meta and invested in the wrong pilots. But unless you havent realised, Mace is still good in TW on offense against those tarkins and JC fits in there perfectly. The thing is 3v3 will make the meta even more narrow, and i'm betting we will definitely see maul as first reinforcement still after the change.- People who dislike the old system for Fleet battles will, in all likelihood, dislike the new system, as well. I agree with Syrup_Chugger3's assessment that people will figure out very quickly which 3 ships will make up the ultimate starting lineup and which reinforcements will make up the reinforcements, rendering the rest of the ships obsolete yet again.
Instead of introducing such a drastic overhaul to an existing system that some people actually like, they should test this out with a new setting all-together ... such as Land Craft Battles. Introduce something like that, implement the new system there and, if it is liked by the population, transfer the model over to the Fleet battles. When they implement this new system and it is universally disliked by the users, will they back out and revert back to the original model? Highly unlikely.
I'm all for testing out a new system, but overhauling a system that people spent time on (and perhaps money) to master might alienate an entire group of people. Tweaks here and there is one thing, but this may be too much. We will have no choice but to go along with this vision of theirs, but I hope they have a plan to back out of it quickly if it fails horribly.
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