In addition to pretty much all of the above:
Mods:
- New mod set filters for characters so you can see only those chars that have a equipped a certain set (eg only those chars with speed mods equipped). I often get a new good mod and need to search through my roster for a place to equip it
- filter for mods < lvl15 or a "new mods" filter
- ability to sell lvl15 mods without going to the Sell screen (where you have to re-find it all over)
- favourites for mods (maybe replacing locked)
- ability to sell mods directly from the rewards screen (Accuracy mod? No thanks...)
- ability to easily update a saved mod loadout on a char to what's currently on them
- ability to save the current loadouts of the entire roster, and then restore to that saved state later on.
Other:
- More than 6 saved messages for TW. There's 10 territories but I can only save 6 defense assignment messages. Scrolling exists, please use it.
- remove the 2nd set of saved messages for the 2nd TW. No idea why there's 2 sets of 6, one tied to the first TW in a week and the other to the second tw.
- record of who attacked an enemy squad, possibly by tapping the "Attacks: 3" so we can figure out who's preloading tm. Unless someone catches them in the act while they're attacking there's no way to know.
- make the cantina bubble button hit zones bigger than the buttons themselves so you can't accidentally tap between them. (And say enter the mod challenge table when you're trying to tap ships)
- review period for TB.
- remaining undeployed GP, split into chars and ships, per player, per TB phase.
- per-platoon lock for impossible platoons
And finally, as it's deserving of its own paragraph, fleet loadouts. The lack of this is really a bug at this point.