8 years ago
Quality of Life Suggestions: Zetas and Equipment
Heyas.
When Zeta abilities first came out, only several characters each had one. The way the game provided access to the Zetas seemed to me, satisfying - the right amount of carrot on a stick. Now, Zeta abilities are found on a substantial amount of characters. Some characters even have 2+ Zeta abilities! This is a trend that mostly likely won't be stopping but I think it makes the game feel tight and grindy currently with the increased need for Zetas and the present rate of acquisition of them. I have two recommendations:
1) Reduced ability cost - If you seem to like the current Zeta flow into the economy, consider reducing the cost of Zeta abilities across the board or, at the very least, to those characters that have more than one Zeta ability.
Or/And
2) Increased Zeta access - Place them in the Ability Mats Challenge or create a new tier for them. Place them in another store perhaps that rotates their availability...maybe using Alliance Points to increase their relevance. Create a Zeta Heist.
On the topic of gearing, I think it might be a good idea to create a vendor that you pay some form of currency to break down higher pieces of gear/salvage into lesser ones (think gold to purple, purple to blue, etc.). For mods, another currency sink that allows for two or more mods to be fused into a new random one or a one time stat reroll on a mod which expends a currency and another mod of choice.
Do any of these suggestions seem of interest/helpful or have I missed the mark?
When Zeta abilities first came out, only several characters each had one. The way the game provided access to the Zetas seemed to me, satisfying - the right amount of carrot on a stick. Now, Zeta abilities are found on a substantial amount of characters. Some characters even have 2+ Zeta abilities! This is a trend that mostly likely won't be stopping but I think it makes the game feel tight and grindy currently with the increased need for Zetas and the present rate of acquisition of them. I have two recommendations:
1) Reduced ability cost - If you seem to like the current Zeta flow into the economy, consider reducing the cost of Zeta abilities across the board or, at the very least, to those characters that have more than one Zeta ability.
Or/And
2) Increased Zeta access - Place them in the Ability Mats Challenge or create a new tier for them. Place them in another store perhaps that rotates their availability...maybe using Alliance Points to increase their relevance. Create a Zeta Heist.
On the topic of gearing, I think it might be a good idea to create a vendor that you pay some form of currency to break down higher pieces of gear/salvage into lesser ones (think gold to purple, purple to blue, etc.). For mods, another currency sink that allows for two or more mods to be fused into a new random one or a one time stat reroll on a mod which expends a currency and another mod of choice.
Do any of these suggestions seem of interest/helpful or have I missed the mark?