Forum Discussion

jpeng7319's avatar
4 years ago

Raid cost for smaller Guilds

it would be nice to have a sliding scale for cost of raids, i’m currently in a 5 man guild and don’t want to be in anything more what is frustrating is that we can complete pit, tank and sith raid but it takes forever to save tickets. it would be nice to have a sliding scale for ticket cost so we could set it to 5 or even 10 participants only and launch just as often as the larger guilds. so 5 players could launch a pit raid 6000 tickets instead of of 60,000 tickets and only be able to have a couple of raids a months. it would also help with getting those character shards that are only available in the guild store not to mention the gear crunch. note:- not asking for better rewards for those 5 players just to be able to raid as frequently as larger guilds. thanks for reading.
  • "DarjeloSalas;c-2194722" wrote:
    For the 5th time... there are no smaller guilds, only incomplete guilds.


    don’t give yourself a heart attack! lol
  • "jpeng;c-2194717" wrote:
    bouncing around from weak guild to weak guild a lot of them have inactive players, this would encourage them to remove those players, instead i found myself locked out since i don’t want to be in a guild with 25 inactives, if i knew there was only 25 active players it is allowing me choose better. also in these guilds is the type of player it would help and improve their enjoyment of the game enabling them to raid more often and progress faster possibly spend more.


    Choosing to join a guild that is not as active is not a good choice, but talking to the players in a guild before joining, or looking at guilds who are actively recruiting can easily solve the bouncing issue. Again, this circles back to a slight bit of work on the players end, that pays off in the players favor.
  • "jpeng;c-2194587" wrote:
    @Waqui i’ve already addressed those points further on in the additional posts i posted above.


    You've suggested to block players from returning to a guild for 7 days. You didn't address how to prevent the type of abuse I described (having ticket alts generate tickets, then kicking them to launch a 5-man raid for 6k tickets). How would you prevent that type of abuse?
  • "Bulldog1205;c-2194623" wrote:
    "Waqui;c-2194422" wrote:
    "jpeng;d-238200" wrote:
    it would be nice to have a sliding scale for cost of raids, i’m currently in a 5 man guild and don’t want to be in anything more what is frustrating is that we can complete pit, tank and sith raid but it takes forever to save tickets. it would be nice to have a sliding scale for ticket cost so we could set it to 5 or even 10 participants only and launch just as often as the larger guilds. so 5 players could launch a pit raid 6000 tickets instead of of 60,000 tickets and only be able to have a couple of raids a months. it would also help with getting those character shards that are only available in the guild store not to mention the gear crunch. note:- not asking for better rewards for those 5 players just to be able to raid as frequently as larger guilds. thanks for reading.



    Also such a feature could be abused. Imagine having ticket alts in your guild to help generate tickets and then kicking the alts just before launching the raid for 6k tickets.


    I dont support catering to 5 man guilds, but I do really wish they would adjust the ticket system so that a full 50/50 every day is not required to get max tickets. Maybe allow each person to earn 625 tickets instead of 600, with a guild cap at 30k still? Or give out a percentage of 30k equal to the percentage of the max tickets your guild earned for the day? You'd probably need a minimum number of players to qualify for the last 1 so you don't have 1 man ticket farming guilds.


    Why 625? Why not 750? Or 1000?

    Yes, I understand that with a limit of 625 you enable guilds with only 48 members to generate 30.000 tickets daily, but what about guilds with only 40 or 30 members?

    Alternatively, guilds with 48 members (or who miss out on 1200 tickets daily for some other reason) could just accept that they are only able to launch 24 raids for every 25 raids a guild with perfect ticket generation launches.
  • "jpeng;c-2194723" wrote:
    i’m not sure why people don’t think i’m serious,...


    I'm sure, you are serious. I just don't support your suggestion. That's all. If you present a way to prevent abuse or a good reason why your 5 man guild should be able to launch raids at a discount cost while others pay the full amount of tickets I may change my mind.
  • "Waqui;c-2194803" wrote:
    "Bulldog1205;c-2194623" wrote:
    "Waqui;c-2194422" wrote:
    "jpeng;d-238200" wrote:
    it would be nice to have a sliding scale for cost of raids, i’m currently in a 5 man guild and don’t want to be in anything more what is frustrating is that we can complete pit, tank and sith raid but it takes forever to save tickets. it would be nice to have a sliding scale for ticket cost so we could set it to 5 or even 10 participants only and launch just as often as the larger guilds. so 5 players could launch a pit raid 6000 tickets instead of of 60,000 tickets and only be able to have a couple of raids a months. it would also help with getting those character shards that are only available in the guild store not to mention the gear crunch. note:- not asking for better rewards for those 5 players just to be able to raid as frequently as larger guilds. thanks for reading.



    Also such a feature could be abused. Imagine having ticket alts in your guild to help generate tickets and then kicking the alts just before launching the raid for 6k tickets.


    I dont support catering to 5 man guilds, but I do really wish they would adjust the ticket system so that a full 50/50 every day is not required to get max tickets. Maybe allow each person to earn 625 tickets instead of 600, with a guild cap at 30k still? Or give out a percentage of 30k equal to the percentage of the max tickets your guild earned for the day? You'd probably need a minimum number of players to qualify for the last 1 so you don't have 1 man ticket farming guilds.


    Why 625? Why not 750? Or 1000?

    Yes, I understand that with a limit of 625 you enable guilds with only 48 members to generate 30.000 tickets daily, but what about guilds with only 40 or 30 members?

    Alternatively, guilds with 48 members (or who miss out on 1200 tickets daily for some other reason) could just accept that they are only able to launch 24 raids for every 25 raids a guild with perfect ticket generation launches.


    They would also keep some limit. Allowing for 10% seems reasonable, if they were going to do it. If they were to do it, I dont seem them allowing for 10 or more to not be present or pulling in almost all the tickets required.
  • "Kyno;c-2194863" wrote:
    "Waqui;c-2194803" wrote:
    "Bulldog1205;c-2194623" wrote:
    "Waqui;c-2194422" wrote:
    "jpeng;d-238200" wrote:
    it would be nice to have a sliding scale for cost of raids, i’m currently in a 5 man guild and don’t want to be in anything more what is frustrating is that we can complete pit, tank and sith raid but it takes forever to save tickets. it would be nice to have a sliding scale for ticket cost so we could set it to 5 or even 10 participants only and launch just as often as the larger guilds. so 5 players could launch a pit raid 6000 tickets instead of of 60,000 tickets and only be able to have a couple of raids a months. it would also help with getting those character shards that are only available in the guild store not to mention the gear crunch. note:- not asking for better rewards for those 5 players just to be able to raid as frequently as larger guilds. thanks for reading.



    Also such a feature could be abused. Imagine having ticket alts in your guild to help generate tickets and then kicking the alts just before launching the raid for 6k tickets.


    I dont support catering to 5 man guilds, but I do really wish they would adjust the ticket system so that a full 50/50 every day is not required to get max tickets. Maybe allow each person to earn 625 tickets instead of 600, with a guild cap at 30k still? Or give out a percentage of 30k equal to the percentage of the max tickets your guild earned for the day? You'd probably need a minimum number of players to qualify for the last 1 so you don't have 1 man ticket farming guilds.


    Why 625? Why not 750? Or 1000?

    Yes, I understand that with a limit of 625 you enable guilds with only 48 members to generate 30.000 tickets daily, but what about guilds with only 40 or 30 members?

    Alternatively, guilds with 48 members (or who miss out on 1200 tickets daily for some other reason) could just accept that they are only able to launch 24 raids for every 25 raids a guild with perfect ticket generation launches.


    They would also keep some limit. Allowing for 10% seems reasonable, if they were going to do it. If they were to do it, I dont seem them allowing for 10 or more to not be present or pulling in almost all the tickets required.


    So, Bulldog suggested 625, you suggest allowing for 10% (do you mean 45 members / 667 daily tickets each?). Any reason why 10% (or 45 members)?
  • "Waqui;c-2194869" wrote:
    "Kyno;c-2194863" wrote:
    "Waqui;c-2194803" wrote:
    "Bulldog1205;c-2194623" wrote:
    "Waqui;c-2194422" wrote:
    "jpeng;d-238200" wrote:
    it would be nice to have a sliding scale for cost of raids, i’m currently in a 5 man guild and don’t want to be in anything more what is frustrating is that we can complete pit, tank and sith raid but it takes forever to save tickets. it would be nice to have a sliding scale for ticket cost so we could set it to 5 or even 10 participants only and launch just as often as the larger guilds. so 5 players could launch a pit raid 6000 tickets instead of of 60,000 tickets and only be able to have a couple of raids a months. it would also help with getting those character shards that are only available in the guild store not to mention the gear crunch. note:- not asking for better rewards for those 5 players just to be able to raid as frequently as larger guilds. thanks for reading.



    Also such a feature could be abused. Imagine having ticket alts in your guild to help generate tickets and then kicking the alts just before launching the raid for 6k tickets.


    I dont support catering to 5 man guilds, but I do really wish they would adjust the ticket system so that a full 50/50 every day is not required to get max tickets. Maybe allow each person to earn 625 tickets instead of 600, with a guild cap at 30k still? Or give out a percentage of 30k equal to the percentage of the max tickets your guild earned for the day? You'd probably need a minimum number of players to qualify for the last 1 so you don't have 1 man ticket farming guilds.


    Why 625? Why not 750? Or 1000?

    Yes, I understand that with a limit of 625 you enable guilds with only 48 members to generate 30.000 tickets daily, but what about guilds with only 40 or 30 members?

    Alternatively, guilds with 48 members (or who miss out on 1200 tickets daily for some other reason) could just accept that they are only able to launch 24 raids for every 25 raids a guild with perfect ticket generation launches.


    They would also keep some limit. Allowing for 10% seems reasonable, if they were going to do it. If they were to do it, I dont seem them allowing for 10 or more to not be present or pulling in almost all the tickets required.


    So, Bulldog suggested 625, you suggest allowing for 10% (do you mean 45 members / 667 daily tickets each?). Any reason why 10% (or 45 members)?


    I meant 45 members. Just a general thought, as it keeps the guild "full", but seems like a reasonable allowance for vacations and short breaks. It also takes some stress off recruiters.

    This would also have some effect on ticket alts, which is probably one of the key reasons they will never do this. Alt accounts look like "active players" from a metrics stand point.
  • "Kyno;c-2194874" wrote:
    "Waqui;c-2194869" wrote:
    "Kyno;c-2194863" wrote:
    "Waqui;c-2194803" wrote:
    "Bulldog1205;c-2194623" wrote:
    "Waqui;c-2194422" wrote:
    "jpeng;d-238200" wrote:
    it would be nice to have a sliding scale for cost of raids, i’m currently in a 5 man guild and don’t want to be in anything more what is frustrating is that we can complete pit, tank and sith raid but it takes forever to save tickets. it would be nice to have a sliding scale for ticket cost so we could set it to 5 or even 10 participants only and launch just as often as the larger guilds. so 5 players could launch a pit raid 6000 tickets instead of of 60,000 tickets and only be able to have a couple of raids a months. it would also help with getting those character shards that are only available in the guild store not to mention the gear crunch. note:- not asking for better rewards for those 5 players just to be able to raid as frequently as larger guilds. thanks for reading.



    Also such a feature could be abused. Imagine having ticket alts in your guild to help generate tickets and then kicking the alts just before launching the raid for 6k tickets.


    I dont support catering to 5 man guilds, but I do really wish they would adjust the ticket system so that a full 50/50 every day is not required to get max tickets. Maybe allow each person to earn 625 tickets instead of 600, with a guild cap at 30k still? Or give out a percentage of 30k equal to the percentage of the max tickets your guild earned for the day? You'd probably need a minimum number of players to qualify for the last 1 so you don't have 1 man ticket farming guilds.


    Why 625? Why not 750? Or 1000?

    Yes, I understand that with a limit of 625 you enable guilds with only 48 members to generate 30.000 tickets daily, but what about guilds with only 40 or 30 members?

    Alternatively, guilds with 48 members (or who miss out on 1200 tickets daily for some other reason) could just accept that they are only able to launch 24 raids for every 25 raids a guild with perfect ticket generation launches.


    They would also keep some limit. Allowing for 10% seems reasonable, if they were going to do it. If they were to do it, I dont seem them allowing for 10 or more to not be present or pulling in almost all the tickets required.


    So, Bulldog suggested 625, you suggest allowing for 10% (do you mean 45 members / 667 daily tickets each?). Any reason why 10% (or 45 members)?


    I meant 45 members. Just a general thought, as it keeps the guild "full", but seems like a reasonable allowance for vacations and short breaks. It also takes some stress off recruiters.

    This would also have some effect on ticket alts, which is probably one of the key reasons they will never do this. Alt accounts look like "active players" from anmetrics stand point.


    That's because alt accounts are active accounts. Some are played more seriously than others though.

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