8 years ago
Review of Tarkin and Zeta suggestions.
The Tarkin rework has been a very under rated one so far. His usage has remained minimal despite him being a premier empire talent. The Tarkin lead fast DeathTrooper comp along with the Krennic lead Tarkin and slower TFP comp have both breathed life back into top end empire comps along with the SA-zader comps that existed before this rework.
There are a few problems left though that the devs should address. Why go through the trouble to do this whole rework for only 17 people to use him. The main issues stem from his below-sub-par zeta's. I haven't used either but it is sort of accepted as fact that they are useless. The problem with the empire remains their lack luster speed. (This is actually a much bigger problem than missing a cleanser.) Tarkin's lead only really levels the playing field. It doesn't really set them ahead at all making empire a poor option for those that don't have top end mods on their shard. To fix his zeta lead it should probably be updated to plus 2 speed and an additional 2 speed for each empire ally. It would open up the empire to more players. The second update is instead of expose it should inflict irresistible daze. This would be much more helpful vs the myriad of Rex teams that are haunting the arena right now. It would also match up better with Tarkin's skill set. Tarkin has become a premier TMR toon, that is probably where he excels most. That is where his second zeta could use another buff. His potency stacking is fairly useless. It helps his survivability but doesn't nothing to his damage or ability to land debuffs. Thus I would add to that zeta inflict Stagger to target enemy when damage is dealt. It would be helpful to add specific TMR reduction in key toons instead of just spamming the whole battle field.
I think even the biggest fans would admit his zeta's are useless and this would help his usage rate. Tarkin has allowed the empire to step past the base resist that has plagued the empire since the rise of the triple cleanse. DT and Tarkin-TFP don't need to bother with the base resist chance that makes them far more effective. Their odds of hitting all 5 toons is 90 percent (because of base dodge) vs a 100 percent opening moved being reduced to 40 percent to hit all 5( base dodge plus base resist). It was a great rework and he is a great/misunderstood toon. So let's not waste this great rework and give him some real zeta's.
There are a few problems left though that the devs should address. Why go through the trouble to do this whole rework for only 17 people to use him. The main issues stem from his below-sub-par zeta's. I haven't used either but it is sort of accepted as fact that they are useless. The problem with the empire remains their lack luster speed. (This is actually a much bigger problem than missing a cleanser.) Tarkin's lead only really levels the playing field. It doesn't really set them ahead at all making empire a poor option for those that don't have top end mods on their shard. To fix his zeta lead it should probably be updated to plus 2 speed and an additional 2 speed for each empire ally. It would open up the empire to more players. The second update is instead of expose it should inflict irresistible daze. This would be much more helpful vs the myriad of Rex teams that are haunting the arena right now. It would also match up better with Tarkin's skill set. Tarkin has become a premier TMR toon, that is probably where he excels most. That is where his second zeta could use another buff. His potency stacking is fairly useless. It helps his survivability but doesn't nothing to his damage or ability to land debuffs. Thus I would add to that zeta inflict Stagger to target enemy when damage is dealt. It would be helpful to add specific TMR reduction in key toons instead of just spamming the whole battle field.
I think even the biggest fans would admit his zeta's are useless and this would help his usage rate. Tarkin has allowed the empire to step past the base resist that has plagued the empire since the rise of the triple cleanse. DT and Tarkin-TFP don't need to bother with the base resist chance that makes them far more effective. Their odds of hitting all 5 toons is 90 percent (because of base dodge) vs a 100 percent opening moved being reduced to 40 percent to hit all 5( base dodge plus base resist). It was a great rework and he is a great/misunderstood toon. So let's not waste this great rework and give him some real zeta's.