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7 years ago
I agree with pretty much everything you discussed here. As far as the mechanics are concerned, I mostly like the idea of a raid that requires you to be proactive as well as prevents the usual strategies for beating the other raids. I don't even mind the removal of the escape mechanic. However, what seems to be an issue is the addition of all that AND the bosses having such a colossal amount of health. For guilds with a full 50 players that are active, that's less of a problem. But for those of us that have more... middling guilds like myself, I'm honestly not sure if I'll ever get a chance at beating the heroic version. I guess I could change guilds to one that's got better participation and stricter joining requirements, but I like my group and I've been with them since guilds were introduced, so that's not a particularly appealing prospect.
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