Forum Discussion
7 years ago
"Speed is the God stat," and its sister, "Action economy is king," are problem that's been with gaming for nearly 30 years. This game ain't gonna fix that aspect of variable turn length combat systems.
A good enough set of mods can double or more a unit's speed, which is both the initiative and turn taking mechanic. Without a nuclear nerf bomb to those speed mods, the ability to act first, and to act more often will always be the most important thing, especially since most good teams have a turn meter engine that they need to get rolling as fast as possible, and that doubled speed will more than double the turns you take. Especially if you're also draining opponent turn meter and killing enemies, depleting your opponent's ability to act.
No sane amount of raw stats is likely to ever surpass that.
A good enough set of mods can double or more a unit's speed, which is both the initiative and turn taking mechanic. Without a nuclear nerf bomb to those speed mods, the ability to act first, and to act more often will always be the most important thing, especially since most good teams have a turn meter engine that they need to get rolling as fast as possible, and that doubled speed will more than double the turns you take. Especially if you're also draining opponent turn meter and killing enemies, depleting your opponent's ability to act.
No sane amount of raw stats is likely to ever surpass that.
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