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7 years ago
"ctyc123;c-1387389" wrote:"Kyno;c-1386365" wrote:
https://www.reddit.com/r/SWGalaxyOfHeroes/comments/7if8xr/galactic_war_report_episode_85_reys_journey_and/
The progression pacing does seem to be on the heavy side, but there are very few things in this game that can be solved by time, or made quicker by money (time = money). Most similar games, as you hit certain points, make the previous steps quicker and this game is farm more even across the whole game. I wouldn't expect this to change all at once,but we have been seeing changes.
On the other point, they addressed that in the GWR, there is a method here and it does seem to work for them.
Moved to Feedback >>General.
The time you're referring to. It's called grinding in most games. But we spend less than an hour doing dailies, purchasing energy and the rest of time watching the energy increase by 1 every 5min (lets not go into cantina's).
So in what way is this time=money?
This>>
"Liath;c-1387408" wrote:"ctyc123;c-1387389" wrote:"Kyno;c-1386365" wrote:
https://www.reddit.com/r/SWGalaxyOfHeroes/comments/7if8xr/galactic_war_report_episode_85_reys_journey_and/
The progression pacing does seem to be on the heavy side, but there are very few things in this game that can be solved by time, or made quicker by money (time = money). Most similar games, as you hit certain points, make the previous steps quicker and this game is farm more even across the whole game. I wouldn't expect this to change all at once,but we have been seeing changes.
On the other point, they addressed that in the GWR, there is a method here and it does seem to work for them.
Moved to Feedback >>General.
The time you're referring to. It's called grinding in most games. But we spend less than an hour doing dailies, purchasing energy and the rest of time watching the energy increase by 1 every 5min (lets not go into cantina's).
So in what way is this time=money?
In this case, rather than the time in question being actual playing time, it's real time. You pay money, or you wait weeks, months, or years to have the thing.
Real time.
In arena it matters less because you are with people that started at the same time as you but in the grand scheme you are way better off then someone who started after you and someone that starts later can spend to catch up. Many f2p who have been playing from the beginning got CLS due to just being around and having toons collected, for an example.
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