Forum Discussion
7 years ago
Suggestion to fix match-making: Implement a rating system like ELO, and use that rating for both rewards and matchmaking.
Basic things common to ELO like systems:
Winning increases rating.
Losing decreases rating.
Swgoh modifications to ELO I'd suggest:
Do a one-time rating seeding to get the system going.
Otherwise, new guilds start at zero rating.
Rating cannot drop under zero.
Could also make ELO player specific, with the guild's rating being the participant's average. Something like that might be necessary depending on how quickly the reward scale changes, to prevent guild members moving en masse to a different guild each week, where the destination guild is just low enough for an easier win but rewards are about the same as their true rating.
Basic things common to ELO like systems:
Winning increases rating.
Losing decreases rating.
Swgoh modifications to ELO I'd suggest:
Do a one-time rating seeding to get the system going.
Otherwise, new guilds start at zero rating.
Rating cannot drop under zero.
Could also make ELO player specific, with the guild's rating being the participant's average. Something like that might be necessary depending on how quickly the reward scale changes, to prevent guild members moving en masse to a different guild each week, where the destination guild is just low enough for an easier win but rewards are about the same as their true rating.
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