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8 years ago
"Tavanh;c-1237450" wrote:"Faroer;c-1237296" wrote:
Thanks for making this change! If I may offer a humble solution that will save you time tuning or re-tuning the timing of TBs going forward
1) Launch TB's once per week with a 6 day timer.
2) Allow guilds to mark a phase as complete and reset their toons at will.
3) Rewards are distributed when the 6 phases are done, OR the 6 day timer expires, whichever comes first.
4) the next TB starts.
If guilds burn all toons and finish phases fast, they can run through the full 6 phase cycle without waiting. On the other hand, if they need a little extra time to get coordinated, they can hold off reseting longer as needed. This flexibility leaves what to do in the guilds hands and requires no further analysis or resources from CG freeing you to continue your good work.
As a bonus this would be particularly valuable when members are traveling or ill.
Sounds great! But then again... you'll have some guilds who accidentally hit the move on button without having everyone complete the special missions and complain. :neutral:
Another thing is guild hopping will be a thing again if you can go through all of TB in 1 day, what's to say that you complete multiple TB's within the week?
Good question. I assumed everyone knew this background info in my post which was wrong to do - Mobilegamer did an interview with the devs that released the same day as Warrior and Ahnalds summary videos. The dev confirmed that a player cannot participate in or gain rewards from an in progress TB. Because all guilds are now on a set weekly start schedule and launch simultaneously, by definition a player cannot guild hop because whatever guild that player was a part of at the start of the TB is the only guild that player can participate with or gain rewards from. This is a good design choice by CG that makes guild hopping impossible, and thus a non issue in my suggestion.
As for mistakes - yes people can make mistakes, just like they can with managing coins for raids, or managing teams within raids. However most guilds learn how to manage raids and not screw up. Given that guilds can manage generally raids, it is reasonable to expect guilds would learn how to do TB right as well. Mistakes are opportunities to learn! :-)
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