Forum Discussion
6 years ago
All of these screens were accessed through the GA section of the user interface. Logically they should all be displaying the GA locked-in state but because CG re-used existing UI flows without modification, some do not.
The inconsistency between them causes confusion when people notice that their roster is "wrong" in some way because they are viewing the current state when they expect to see the locked-in state.
The inconsistency between them causes confusion when people notice that their roster is "wrong" in some way because they are viewing the current state when they expect to see the locked-in state.
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