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- Looks like shore trooper should be enough to tank for the entire phase, so maybe switching RG for sabine? Could be interesting to see the damage difference.
"lladdir;c-1134577" wrote:
Looks like shore trooper should be enough to tank for the entire phase, so maybe switching RG for sabine? Could be interesting to see the damage difference.
RG is crucial to keep the b1s stunned before its set up. I think I'd pull Shore for Sabine. I'll try next raid for shiggles.- How did Palp get to go that many times in a row?!?! I've heard Chirpatine is a great combo but I don't totally understand why. Is he the reason and why is that combo so good?
"samjp;c-1134724" wrote:
How did Palp get to go that many times in a row?!?! I've heard Chirpatine is a great combo but I don't totally understand why. Is he the reason and why is that combo so good?
Palp gets turn meter for each shocked enemy with his basic. Chirpa gives the missing 10% for him on Basic."samjp;c-1134724" wrote:
How did Palp get to go that many times in a row?!?! I've heard Chirpatine is a great combo but I don't totally understand why. Is he the reason and why is that combo so good?
EP's basic gives him 15% TM for each Shocked enemy (6*15) + Chirpa lead gives a toon using his basic +10% TM, so 100% everytime EP uses his basic if the 6 B1 are shocked.
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