Forum Discussion
9 years ago
"Josh_K;595768" wrote:
Rey can do this damage at 240 speed. You are looking too much at the individual and not at the team on a whole. Take out his support structure and he starts moving much slower (Stun, kill GS/SF). Crit avoidance, dodge both work very well to prevent him from taking turns. Persistent AOE e.g. droid JE teams also kill him very fast.
35K can take out most unmodded toons, but at end game where these damage numbers prevail, hardly so. My Cody (squishiest of the squishies) sits at 36k ehp.
Sure Rey can dish out that much damage with that speed, but she is targetable and can easily be destroyed without having to worry about being countered with an AOE attack that might just miss GeoSpy.
And how will I take out GeoSoldier before he moves? When modded his speed is almost as fast as Rey's and would sit at 200s if you stack speed primaries and secondaries. He also isn't the squishiest of glass cannons with 26K+ HP and Protection unmodded.
I could go try out crit avoidance mods, but that will leave me in a speed disadvantage and your guys will be taking twice as many turns. I don't know about you, but I would rather have my arrow mods with a whopping 30 speed than use crit avoidance mods which I am not even sure works. Also dodge is in no way a viable option when rng can either go your way or your enemies.
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Share guides, tips, and tricks for Star Wars: Galaxy of Heroes, discuss Arena strats, and help new players get started.
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