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6 years agoNew Spectator
Kit Reveal: General Hux
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UNIT NAME: General Hux
ALIGNMENT: Dark
CATEGORIES: Dark Side, Leader, Support, First Order
Ruthless First Order Support that can prevent enemies from counterattacking.
ABILITIES:
Basic: Commanding Shot
FINAL TEXT: Deal Special damage to target enemy and gain 25% Turn Meter. If this attack is a critical hit, General Hux gains Advantage for 2 turns if he didn't already have it.
Special 1: Oppressive Fire (Cooldown 3)
FINAL TEXT: General Hux gains 10% Turn Meter. If General Hux has Advantage, he loses it and dispels all buffs from all enemies, which can't be evaded. Then, call all other First Order allies to assist, dealing 25% more damage.
Special 2: Devious Scheme (Cooldown 3)
FINAL TEXT: Dispel all debuffs on General Hux and target other First Order ally and grant that ally a bonus turn. If General Hux has Advantage, he loses it and resets all ability cooldowns on target ally.
Leader: Bow to the First Order
FINAL TEXT: Basic attacks of First Order allies deal 50% more damage.
General Hux gains Dominance at the start of encounter and at the start of each of his turns if he didn't already have it, which can't be dispelled or prevented. Dominance expires at the end of the turn whenever General Hux is critically hit.
Dominance: Enemies can't counterattack; First Order allies have +100% counter chance and +50% Critical Damage
Unique 1: Boundless Ambition
FINAL TEXT: (ZETA) General Hux gains Advantage for 2 turns at the start of each encounter.
While General Hux has Advantage, enemies can't gain bonus Turn Meter.
UNIT NAME: General Hux
ALIGNMENT: Dark
CATEGORIES: Dark Side, Leader, Support, First Order
Ruthless First Order Support that can prevent enemies from counterattacking.
ABILITIES:
Basic: Commanding Shot
FINAL TEXT: Deal Special damage to target enemy and gain 25% Turn Meter. If this attack is a critical hit, General Hux gains Advantage for 2 turns if he didn't already have it.
Special 1: Oppressive Fire (Cooldown 3)
FINAL TEXT: General Hux gains 10% Turn Meter. If General Hux has Advantage, he loses it and dispels all buffs from all enemies, which can't be evaded. Then, call all other First Order allies to assist, dealing 25% more damage.
Special 2: Devious Scheme (Cooldown 3)
FINAL TEXT: Dispel all debuffs on General Hux and target other First Order ally and grant that ally a bonus turn. If General Hux has Advantage, he loses it and resets all ability cooldowns on target ally.
Leader: Bow to the First Order
FINAL TEXT: Basic attacks of First Order allies deal 50% more damage.
General Hux gains Dominance at the start of encounter and at the start of each of his turns if he didn't already have it, which can't be dispelled or prevented. Dominance expires at the end of the turn whenever General Hux is critically hit.
Dominance: Enemies can't counterattack; First Order allies have +100% counter chance and +50% Critical Damage
Unique 1: Boundless Ambition
FINAL TEXT: (ZETA) General Hux gains Advantage for 2 turns at the start of each encounter.
While General Hux has Advantage, enemies can't gain bonus Turn Meter.