Forum Discussion
8 years ago
Consider using Palp for 5th. Turn order should be TFP, DT to get rid of any taunts, buffs, unstealth Maul squads, and possibly get some ability blocks going if TFP landed some buff immunities, Krennic (AOE), and then follow-up with Palp. Palp has a chance to stun and also hit any remaining Staggers that Krennic afflicts the other team with. You'll kill a bunch of TM and if you're lucky you'll get some stuns and ability blocks (DK's lead). Not to mention Shock is pretty solid against Maul squads. Possibly not top-10 material but it should be fun.
I'm not a fan of Magmatrooper. At some point you still have to kill somebody and his damage is garbage. Palp gives you damage and utility.
I'm not a fan of Magmatrooper. At some point you still have to kill somebody and his damage is garbage. Palp gives you damage and utility.
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