Forum Discussion
"Huatimus;c-1756161" wrote:
"Eddiemundie;c-1756158" wrote:
Max TFP and mod poe to be one step slower. Use tfp special on Mil. Falc. Then, use poe special. Falcon is gone.
What’s a hand falcon btw
Hand Falcon? Maybe it's a Falcon Punch!
I just had flashbacks to OG Smash Bros.- maximumbanana18New Spectator
"Roopehunter;c-1756212" wrote:
If I didnt have the falcon, id try 3 damagers who all come before falcon.
Preferably a cap ship that also goes before falcon, calling assist(s).
The logic is that you have like 3-6 hits on the falcon, before he can put up his evasion buff.
If its dead, you probably win it for sure, because all the rest of the lineup will be rebels, and without falcon, the rebels are pretty bad.
If anyone tries this, id appreciate if youd report back how it went.
Nope..doesn’t work
Against 5/6/7* the assist nukes just go off to hard, that’s with g12 pilots on mine and fully maxed ships as well..
Gonna try ht, fun sac and kylo, spread the taunts and see how stuns work... fun sac used to help a lot when it was ships v1, as an alternative way to get to no1.. we shall see.. - maximumbanana18New SpectatorNope it lasted a little longer, but the assists just murder you..
- Throw up the tanks and hope to survive to your ultimate! Lol, but seriously, if you’re going against falcon I would strongly recommend against the “kill it first with fast attacks” mindset, because falcon will wipe out any squishies if it survives. I run HT, Falcon and XB under thrawn (sub optimal, I know, but my rebels are weak sauce), and if my opponent has 2x attackers with HT, all I have to do is use both Han and XB’s AOE and they will kill both the attackers even with HT taunting. Then when Phantom reinforces and hits HT with her special it will OHKO HT if the Falcon assists.
Your best bet is probably to just use geos, reinforce cassian and mass firepower in the falcon once its defenses are down.
TLDR: too many attackers will make you a huge target on defense. - Pls ignore.
- Lando's Falcon can neuter OT Falcon - 50% chance each turn to remove the buff. Call it in as the 2nd or 3rd reinforcement and just one shot it. 3 turns with 50% chance each turn to remove the buff...as 3rd reinforcement, 87.5% chance to remove.
About SWGOH Strategy & Tips
Share guides, tips, and tricks for Star Wars: Galaxy of Heroes, discuss Arena strats, and help new players get started.
22,748 PostsLatest Activity: 30 days agoRelated Posts
Recent Discussions
- 5 days ago
- 5 days ago
- 5 days ago
- 6 days ago