6 years ago
State of Ships Arena
Disclosure: I've finished 1st in Fleet every day for a while (Top 3 for a long time), so this isn't a "it's too hard so change it" kind of post. Also, I have exactly 3 good Rebels ships, so if CG list...
"cannonfodder_iv;c-1766445" wrote:"JediKnight_MarkRyan;c-1765469" wrote:"cannonfodder_iv;c-1765344" wrote:"JediKnight_MarkRyan;c-1765296" wrote:"Zvezda;c-1765196" wrote:"JediKnight_MarkRyan;c-1765067" wrote:
I started playing just before ships 2.0 came out. I remember everyone complaining that it all came down to RNG since everyone had maxed out ships with the same starters and it was a coin flip who went first. Now if you invest in the right ships/reinforcements you can eliminate that coin flip. If not then yeah it is a coin flip.
Nope ... RNG is wild even with curent META! So your point is unsusta
inable
Because there aren’t any ships like Cassian’s who removes all buffs and makes the new Falcon a sitting duck.
Unless of course their HT landed breach, despite decreased potency from Ghost or increased tenacity from a non-stealthed non-taunting HT, or you do get timing right on the Cassian RI but don't get an assist off of the Falcon's basic..or it dodges, or it dodges twice...or you appropriately put defense down on Biggs but he dodged too, again, for the third time that match, only to have Phantom and Cassian inflict target lock then AA heal, so a nearly dead Biggs is now back to full health, with Advantage....the list goes on.
Actually it’s pretty simple... cleanse breach & get Advantage. reinforce with Cassian. Then kill falcon ASAP. Reinforcement is on cooldown and the cleanse/heal is arguably the best first move.
Or just make your home one faster and one shot kill an opponent. I dropped from 1 to #3 today. Not because of RNG. Developing ships.
@JediKnight_MarkRyan Regardless of having the fastest Home One on the shard, being able to reinforce with Cassian or all of the other painfully obvious "strategic" counter measures that can be employed in the current meta, it's an RNG fest that is largely dictated by how many times rebel ships assist off one another, whether or not they crit when, whether or not breach gets resisted, or how likely it is that one of those elusive tanks will dodge at an in/opportune time.
The fact that you fell from 1 to 3 tells me nothing other than you are fortunate enough to be in a ship shard that has no idea what it's doing or you decided to "invest in ships" by taking a faction that is marginally useful in end-game and over invest in it (Phoenix) or were prescient enough to get BH ships to 7*. An swgoh.gg profile will go a long way towards bolstering your argument.
And here's what I mean by RNG dependent. AA / HT / HMF / Ghost (faster AA) vs AA / HT / HMF / Biggs (slower AA). First match after opening round, Ghost dead, breached while opposing breach resisted. Second match after opening round, Biggs dead no breach while opposing HT breached. RANDOM.
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