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8 years ago
"xReDeMpx;916292" wrote:"Dhoey321;916260" wrote:"xReDeMpx;916256" wrote:"Dhoey321;916243" wrote:"Bt_7274;916238" wrote:"Dhoey321;916223" wrote:"xReDeMpx;916217" wrote:"Dhoey321;916169" wrote:"xReDeMpx;916156" wrote:"Dhoey321;916124" wrote:
My question is about Darth Nihilus, is it pointless to use 'Drain Force' first?
My reasoning is because can cooldowns go past their actual cooldown?
For example, Team would be:
Zaul
EP
Sith Trooper
Nihilus
ShoreTrooper
If EP goes first and stuns everyone, no opponent would have used their abilities which means the cooldowns are already at 0. Would 'Drain Force' make them go to 1 (to make them only use basic attack) or would it not do anything because the abilities would not have been used yet?
Force drain makes abilitys that currently can be used become 1 on cool down.
So now it wouldn't be a waste
Wouldn't that be OP though?
For example if i faced this team. There are so many abilities that Darth Nihilus's Annihilate would be able to go on the next turn?
Yoda (3 abilities other than basic)
GK (3 abilities other than basic)
Chirrut (2 abilities other than basic
Baze (2 abilities other than basic)
JKA (1 ability other than basic)
The total is 11 abilities so Darth Nihilus's would be able to use annihilate on his next turn.
No double skills don't count at the maximum he can only reduce cool down of annihilate by 1 per toon.
But it will increase ability cooldowns to 1 so they can't use skills
But the description says, "For each cooldown increased, reduce the cooldown of Annihilate by 1." I don't see anything saying for 1 ability per toon or anything?
Devs already confirmed what @xReDeMpx said
Oh ok thank you for clarifying!
Np.
Nihilus is going to be a good toon for tanking out tanks like kenobi and left over toons as the battle progresses.
His force drain is handy enough to increase all cooldowns not including his others perks.
I plan on giving sith trooper all offense and protection mods because with nihilus lead he will have over 70% offense that goes through protection and counters.
That sounds awesome! i was gonna go for Defense but now i may go for Crit damage then becaue i don't have offense mods. But i plan on working up Sith Trooper but only after Darth Nihilus! Gotta use my resources wisely.
If you run nihilus as lead crit damage or crit chance will not matter. Sith toons can't crit under nihilus lead. Which is why I'm going full offense especially with 100% health steal.
Think about it.
If your sith trooper after 70% offense hits 7k per hit he will heal for 7k each counter and not many toons at all will come close to hitting that on sith trooper because of defense up and his own kit. If you focus him all offense with protection he will most likely heal faster than what toons can get rid of your tank
Oh that makes sense. I was planning on Mauls leader ability. I don't have good enough mods especially not offense mods. But that will be my goal.
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