EA_SolaireFeel free to add this information to your solution.
From what I've been able to see on this thread there are a lot of people getting the "Vulkan Initialisation Failed" error. For a large majority of these people they are using graphics chipsets that are either too old and do not support Vulkan outright or their GPU's do support Vulkan however their drivers are out-of-date. In order to see which applies to you please follow the steps below to hopefully solve the issue for you.
Step 1
In order to check and know if your GPU (Graphics Card) supports vulkan you can go to this link: https://vulkan.gpuinfo.org/, select your OS at the top of the list and type in your graphics card name and model number. Some examples include - Radeon R9 280X | Geforce GTX 1080 | Intel Iris Graphics. If your card is listed then congratulations move to step 2, if not then the chances are quite high that your GPU does not support Vulkan. You can do more research to confirm if your GPU is incompatible with Vulkan or try and type the name of your GPU in a slightly different way.
Step 2
If you have a Radeon GPU go to this website: https://www.amd.com/en/support/download/drivers.html and choose either auto detect driver or fill in the fields to get the latest driver for your specific GPU.
If you have a Geforce GPU go to this website: https://www.nvidia.com/en-us/geforce/drivers/ and choose either auto detect driver or fill in the fields to get the latest driver for your specific GPU.
If you have an Intel GPU go to this website: https://www.intel.com/content/www/us/en/support/detect.html and choose either auto detect driver or fill in the fields to get the latest driver for your specific GPU.
Step 3
Download and Install the new GPU driver and restart if prompted to do so. Once the installation is complete try and launch the game again.
What is Vulkan:
There have also been a lot of questions surrounding Vulkan such as why did EA use this software, where can I download this program/software etc...
Vulkan is a graphic API. The best way to think of Vulkan is to look at it as a cross-platform, open source equivalent to DirectX 12. However because of it's open source nature it has been modified and adapted to work in a much broader use case and because of this it's legacy application is also much broader than that of DirectX 12. It is also generally much lighter on hardware requirements than DirectX 12 (use case dependant). Lastly it is also much much easier to implment into a game as the graphics API compared to DirectX 12 which is more than likely why they used it in the Sims.
Final Notes:
There are a lot of various errors and issues that have been posted in this thread so far. This post only looks to address the large majority of people who are receiving the "Vulkan Initialisation Failed" error. For these people I hope this information helps 😄