"Nindl;c-16240818" wrote:
@Cinebar
Thanks for helping again! Her skin is the normal Maxis skin from the game. It seems like everything from her neck down turns weirdly bright whenever I equip her any top (with bump maps) that I imported with Body Shop - I even tried it with tops where I didn't even change anything.
Yes, I did mean bump map, I read here that they cause such issues - but deleting them did not work for me. :/
The skirt works perfectly fine with other tops that are not imported from Body Shop AND with tops that are imported from Body Shop but have no bump maps, which makes me again think that they are connected to the problem. :o
O.K. I'm not as savvy as I would like to believe, lol, however that discussion you linked leads to a better one, and is basically what I told you from the beginning. In this case that particular sweater (almost all of Maxis sweaters in game) have a third file which I have seen named MatTextureAlpha, they have a glow built into them or in this case will call it bumpmapping. Sometimes, this third file has a particular design to an outfit (contained in the links which I explained earlier) which though you may alter them with new texture say to get rid of some buttons etc., the MatTextureAlpha will still have those buttons once you get over into CAS. Does that make sense? However, with some of Maxis sweaters I have been unable to locate the original file they have used to clone all those sweaters which may be where the 'bumpmapping' or MatTextureAlpha is located. So, rule of thumb don't use Paint.Net, Retail Paint or Gimp to change Hue or Brightness or Saturation on Maxis Sweaters. It will never turn out good. Your first statement says you changed the hue. Get rid of your cc sweater and try again. :) Don't mess with Hue.
ETA: This link you provided (linked from MTS) is a good article and I should study it more, but until you are better at what you do, stick with texturing, and stay away from Hue.
This explains what you are talking about if you go by this then follow the detail to the T. ETA: If you are using SimPE then make sure you follow her instructions to the very last detail. No skipping around.
http://skellington7d.livejournal.com/89327.html?style=mine#comments
And last thought, keep trying, that article should help you. If you enjoy creating cc, then go for it! I like to try my hand at it too, no matter how much is out there I enjoy trying and sometimes, I make something good, and so keep going!
Happy Simming!
ETA: Corrections I opened body shop and simple paint to have a look at the sweater in question. Indeed it has a third file Named: top_stdMatNormalTexture.
Notice it says Normal Texture...this third file is what makes it have the sheen they added to most of the sweaters. If you alter the one you should alter ( topstdMatBaseTexture) and did everything right it will still have that sheen. The article linked explains how to get rid of those etc. files hidden and found in SimPE. What I do is get rid of the top_stdMatNormalTexture (without using SimPe) by pasting my new texture from top-stdMatBaseTexture, over it. But don't do that until you are willing to take more risk because you can mess up your game. But I have done it.