Forum Discussion
8 years ago
"Nindl;d-932222" wrote:
Help! I did some very basic recolours of base game tops in Body Shop and they look perfectly fine with some bottoms (see first pic), but with others they don't (see second pic). As you can see on the second picture, the lightning is just not right. It's too bright and there are weird shadowy parts on her neck and shoulders.
https://i.imgur.com/AUcdADQ.jpg
https://i.imgur.com/rC83QOn.jpg
I have no idea why that is. All I did was open them in paint.net and change the colour hue, which should normaly work, right? I also tried editing a top in paint with the same weird buggy result.
I would be very glad if someone could help me!
You can't change the hue and or saturation on the sweaters that have that glow effect in the MatBaseAlphaTexture. If you look some sweaters have a default (extra) mesh for the actual Texture, too. Those have to be overwritten if you want to get rid of that, but I won't go into that unless you are aware of how to write over Maxis Meshes and Texture Alpha files. It is risky. So, I would suggest instead of you trying to change hue or saturation on those paste over the Matbase Texture (make sure it isn't an alpha file mesh) with a color of swatch you want to use instead of just trying to change hue. They will all glow like that since Maxis has put that sheen on the MatTextureAlphas (different from the Alpha Mesh).
ETA: When you open meshes in Paint if they have three...one is MatTexture you can paste on or change color, and then MatAlpha is the actual black and white actual mesh, there is sometimes a third...that contains that glow. It's the MatTextureAlpha, and it's not advised to ever tough it, even by cc creators who use a MatAlphaTexture for an outfit to have a particular cut, style etc. Only try to change colors which don't have three, but only two. Because as I said if it has three then Maxis has put the sheen on it.
ETA: If you need an example of what I'm talking about anyone can look at the sweater that is open and has a shirt under it (red sweater) this mesh has three things, An Alpha Mesh (the actual mesh) The MatBaseTexture (the color and texture) and a third A MatBaseTextureAlpha (it contains a default sheen). Trying to change hue and saturation on that sweater outfit (layerd look) will always be bad with different bottoms, it will always glow if you tried to change the hue.
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