Forum Discussion
6 years ago
Here is close up of pale blue, lace top. This is a Maxis mesh. As I said it has an annoying bumpmap that may not work with all bottoms in your game. If it causes the Sim to turn dark just switch a bottom. (glow, turns Sim dark etc.) this happens often with Maxis bumpmaps. It works with many of the skirts I have uploaded. Link later as soon as my CPU stops running too high. ETA: Finally, here is the top without any bottom it will work with many bottoms but not all.
http://www.mediafire.com/file/rr55f4fcjo42ao6/Pale_Blue_Lace_Top_No_bottom.rar/file
![](http://i68.tinypic.com/15gcwh3.jpg)
This outfit is almost the same as the brown checked outfit, but not. I wanted you to see how hard I worked on the blouse and the check lines, not perfect but tried really hard a few years ago. Link for this coming tomorrow. (More to upload)
Update link here and above.
http://www.mediafire.com/file/imds3rd4cwaw4bo/Checks_In_Pinkish_Purple.rar/file
![](http://i63.tinypic.com/11v1kwh.jpg)
The reason I mention why this one was so hard are some facts about meshes. Sims body frames aren't perfect. When you are looking at a flat mesh and you can even measure exactly in the center of say a top, and draw a line or cover it with some material it's not the center.
Many people don't know this. So, you see you have the buttons etc. perfectly in the center, right, great, but then you refresh the Sim in BS and oh no, that's not the center at all! lol It may be off a few inches.
This one gave me some trouble. But finally got the buttons centered as much as I could.
Also, when you draw vertical lines on a Sim mesh, as you go down the body they get wider. On all meshes. No matter who created it, Maxis or creators. It's perfect in the picture of the flat matbase. But refresh the Sim and oh no, it's way too wide. This is why many creators (like me or others) stay away from patterns or vertical lines.
Here's another secret about how hard it is sometimes to work with meshes. The waist in the front is not in the same place as in the back. I would dare say most players don't know this. So, when you critque someone's work and the top's hem of a shirt etc. seems a little bit higher or lower in the back or front, it's because of this fact. It takes time and time and time to line those up and then it may not want to line up at all. Just thought I would share that though making clothes of some styles is easy, at other times it's a pain in the neck. Happy Simming!
ETA: For anyone who has read any of this thread and posts at all the word plum keeps popping up. Trust me I'm not using bad langauge. The initials for bodyshop is censored. And I saw where the initials for young adult and adult was also censored but may reappear or disappear and become plum. Good grief Vanilla forums. I have hand problems all the time, and you make me spell out words instead of using initials most TS2 players understand that stands for bodyshop..good grief...rant over. lol
http://www.mediafire.com/file/rr55f4fcjo42ao6/Pale_Blue_Lace_Top_No_bottom.rar/file
![](http://i68.tinypic.com/15gcwh3.jpg)
This outfit is almost the same as the brown checked outfit, but not. I wanted you to see how hard I worked on the blouse and the check lines, not perfect but tried really hard a few years ago. Link for this coming tomorrow. (More to upload)
Update link here and above.
http://www.mediafire.com/file/imds3rd4cwaw4bo/Checks_In_Pinkish_Purple.rar/file
![](http://i63.tinypic.com/11v1kwh.jpg)
The reason I mention why this one was so hard are some facts about meshes. Sims body frames aren't perfect. When you are looking at a flat mesh and you can even measure exactly in the center of say a top, and draw a line or cover it with some material it's not the center.
Many people don't know this. So, you see you have the buttons etc. perfectly in the center, right, great, but then you refresh the Sim in BS and oh no, that's not the center at all! lol It may be off a few inches.
This one gave me some trouble. But finally got the buttons centered as much as I could.
Also, when you draw vertical lines on a Sim mesh, as you go down the body they get wider. On all meshes. No matter who created it, Maxis or creators. It's perfect in the picture of the flat matbase. But refresh the Sim and oh no, it's way too wide. This is why many creators (like me or others) stay away from patterns or vertical lines.
Here's another secret about how hard it is sometimes to work with meshes. The waist in the front is not in the same place as in the back. I would dare say most players don't know this. So, when you critque someone's work and the top's hem of a shirt etc. seems a little bit higher or lower in the back or front, it's because of this fact. It takes time and time and time to line those up and then it may not want to line up at all. Just thought I would share that though making clothes of some styles is easy, at other times it's a pain in the neck. Happy Simming!
ETA: For anyone who has read any of this thread and posts at all the word plum keeps popping up. Trust me I'm not using bad langauge. The initials for bodyshop is censored. And I saw where the initials for young adult and adult was also censored but may reappear or disappear and become plum. Good grief Vanilla forums. I have hand problems all the time, and you make me spell out words instead of using initials most TS2 players understand that stands for bodyshop..good grief...rant over. lol
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