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Burnziie
Seasoned Ace
7 years ago

No Relation Decay failing?

So I downloaded the No Relation decay mod for the Ultimate Collection version of the Sims 2 (the one by "NinthWaveSims"), added it to my download folder (where all other mod should be) however when I load my game and play for a while I have issue.

For example a sim with 80 Daily relation and 3 Lifetime doesn't rise as intended in the original game, but I'm also having Sims at 100 lifetime and daily falling down like 100-97 daily in a day, showing me that the no relation deprication mod is failing to function properly..

Should be no mod conflicts as I've checked, any idea what is wrong?

17 Replies

  • "Sorak4;c-16682374" wrote:
    "Cinebar;c-16682353" wrote:
    Yes, Inge is great modder, @IngeJones might be able to shed light on why the OP's life time relationship points are falling. But it was my understanding they would fall regardless of mod installed as intended by the notes.


    I've ran some last minute tests with the original mod I tried, and I found out it only affects BFFs for some reason and happens after a day.

    With a clean folder my version of Simlogical's 95/95 limit also doesn't prevent against decay from 95 to 94 in daily and lifetime. Used the right version for all the expansions.


    The only thing I can tell you and I'm guessing is these mods you have tried may not work well with the comp packs that are in TS2UC. Such as the combined packs Fun with Pets etc. I know Cyjon(modder) complained about combined packs and said it was a hit or miss with those installed concerning their own mods since these packs don't actually use some of the TS2 engine or code or someting.
  • "Cinebar;c-16682444" wrote:
    "Sorak4;c-16682374" wrote:
    "Cinebar;c-16682353" wrote:
    Yes, Inge is great modder, @IngeJones might be able to shed light on why the OP's life time relationship points are falling. But it was my understanding they would fall regardless of mod installed as intended by the notes.


    I've ran some last minute tests with the original mod I tried, and I found out it only affects BFFs for some reason and happens after a day.

    With a clean folder my version of Simlogical's 95/95 limit also doesn't prevent against decay from 95 to 94 in daily and lifetime. Used the right version for all the expansions.


    The only thing I can tell you and I'm guessing is these mods you have tried may not work well with the comp packs that are in TS2UC. Such as the combined packs Fun with Pets etc. I know Cyjon(modder) complained about combined packs and said it was a hit or miss with those installed concerning their own mods since these packs don't actually use some of the TS2 engine or code or someting.


    I don't have many of Inge's hacks, but I do have a number of Cyjon mods as well as other mods and I haven't had any issues with them with the UC. So it's probably a rarity. The wider scope the mod is, the more likely you'll run into something where it matters. It's rare enough that there aren't versions for those packs so I wouldn't jump to that reason first for why things aren't working. Or at least there aren't a bunch of threads and posts about why mods aren't working with the UC.
  • "Seera1024;c-16683010" wrote:
    "Cinebar;c-16682444" wrote:
    "Sorak4;c-16682374" wrote:
    "Cinebar;c-16682353" wrote:
    Yes, Inge is great modder, @IngeJones might be able to shed light on why the OP's life time relationship points are falling. But it was my understanding they would fall regardless of mod installed as intended by the notes.


    I've ran some last minute tests with the original mod I tried, and I found out it only affects BFFs for some reason and happens after a day.

    With a clean folder my version of Simlogical's 95/95 limit also doesn't prevent against decay from 95 to 94 in daily and lifetime. Used the right version for all the expansions.


    The only thing I can tell you and I'm guessing is these mods you have tried may not work well with the comp packs that are in TS2UC. Such as the combined packs Fun with Pets etc. I know Cyjon(modder) complained about combined packs and said it was a hit or miss with those installed concerning their own mods since these packs don't actually use some of the TS2 engine or code or someting.


    I don't have many of Inge's hacks, but I do have a number of Cyjon mods as well as other mods and I haven't had any issues with them with the UC. So it's probably a rarity. The wider scope the mod is, the more likely you'll run into something where it matters. It's rare enough that there aren't versions for those packs so I wouldn't jump to that reason first for why things aren't working. Or at least there aren't a bunch of threads and posts about why mods aren't working with the UC.


    No way am I saying the combo packs are to blame only a possibilty but more than likely those mods are working as they said they would, since they both say their life time BBF totals can still change. However, just for a little bit of info about the combos here is a quote from Cyjon's site they made about the combos in TS2UC:

    'Sims 2 combo packs like such as Double Deluxe or University Life are evil. They don't necessarily correspond to the EPs they contain, so whether or not mods will work with them is a crap shoot. The Store version apparently also has mod compatibility issues. Nothing I can do about that. Finally, contrary to what has been reported, I have seen no proof that the Ultimate Collection is based on the Apartment Life/Mansions & Gardens engine so I cannot claim any of my mods are compatible.'
  • Hello, my notifications said someone was mentioning me. TBH I hardly remember anything about TS2 code so I am afraid I can't really help :(
  • Sorry, Inge, that was me. I think your notes about BBFs relationships says they would still change if they interact as Maxis intended was pretty clear. Some others argued that's not what you meant concerning your mod to end relationship decays. I thought maybe you could explain they would still change as stated in your notes.
  • Each sim day. the game had a routine that would move all relationships, for every sim, a little way towards mid-point (ie zero). What was meant for the mod is that the relationships which are at the extremes of good or bad wouldnt do their daily auto-decay (to emulate extreme love or hate) and neither would ones near zero (so that sims wouldn't be reset to be treated as not having met at all). The mod affects only the autodecay, not relationship changes that happen as the result of interacting.

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