i learned today that burglars have a starting 1% chance of attempting to rob your sims' homes, and this increases by 1% for every 20k your sim has.
disclaimer: i am bad at math, please correct me if im messing up my numbers.
does this mean that once your sims have ~ 2 million simoleons or so (very difficult without cheats/exploits, but below the $ ceiling) they have a 100% chance of a burglar coming to visit every 4 days? I can't recall the effect having an alarm/expensive car has on the chances of burglary, so I'm not factoring it into my thinking, but if anyone has more info please share!
To my knowledge it doesn't matter how much money a Sim has but how many days have past before a burglar shows up. It used to be 20 or 21 days. And or when you purchase something a little more expensive than the cheaper things on the lot. Such as an expensive stereo or TV and or a better, higher priced fridge or stove etc. Or a nice expensive painting. But usually after the Sim has lived on the lot for 20 days. But those are some of the triggers, too. And if your Sim brings home the teen from school. She usually triggers a burglary that night and or within the next few days.
-Burglars attempt to steal %5 of the household's total worth
-This threshhold can vary over or under by 10%. Meaning 10% less than 5% of the quota, or 10% more.
-Burglars wont steal over 20,000 simoleons worth of stuff
-Burglars wont steal more than 10 things at once
-Chance of a burglar once everyone is asleep is 2.5%
-The MAX number AFTER the last sim goes to sleep a burglar will show up is 4. Meaning a burglar will show up anywhere from 0 to 4 hours after the last sim goes to sleep.
-The minimum amount of days between robberies is 4, meaning a burglar can come 4 to Infinity days after a burglary, but never 1-3.
-Sims lose 20 relationship with someone when they rob their house
-For every 20,000 dollars added to the household worth, the burglar spawn chance increases by 1%. 20,000 worth probably means 2.5. 40,000 means 3.5, 60,000 means 4.5, etc.
-The above value CAPS at 10%. So at 100,000 simoleons is the last time the spawn chance will increase.
-Route radius for stealing is 2. I assume this means the burglar looks within a radius of "2"(the value is undefined, it doesnt say if its' tiles, or what) for something to steal.
-There are a maximum of 2 different burglars in the pool
-For some reason, the game always tries to send the same burglar to a given household. Like how you always get the same maid until you fire them to get another, you will usually get the same burglar.
-Burglars will not rob you if you have 75 or more relationship with them
-THE EARLIEST TIME A BURGLAR WILL COME is at 9PM
-THE LATEST TIME A BURGLAR WILL COME is at 2AM
Since the earliest a burglar will come is 9PM, and the earliest time after the last sim goes to sleep is 0 hours, this means your sims have to be asleep before 9PM for the best chance of a burglar robbing your house, because that will mean that their entire threshhold for being spawned will be available, giving the maximum possible chance. You will have ALMOST NO CHANCE WHATSOEVER of being robbed if you go to bed just before 2AM. The best middle ground is probably 10PM, because then the burglar at least has 4 hours to decide whether or not to spawn.
I may as well put it out there right now, if anybody can think of any reasonable alterations to this to make it more fun(like more common burglars, more damage caused, etc) I'd like to make a mod to change that. But ideas for potential values would be great, so I dont end up making something nobody will want! I will also change the police proportionately so that the more common the burglars are, the faster th epolice respond and they will be a bit better and stopping burglars. Sound good?
Long story short, I'll answer you this.
The chance that increases with 20k Simoleons actually caps at 10%. This means that at 100,000 is the last time the chance increases. I also find that when every sim on the lot is sleeping, there's 2.5% chance that a burglar comes and another burglary can't happen when 4 days haven't passed since the previous one.
But that's how I currently understand the thing I just found...
@EgonVM Ahh that makes sense, I didn't notice anything mentioning a cap (though I also couldn't believe there wasn't one).
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