11 years ago
Sims 2 vs Sims 4
People are comparing Sims 3 to Sims 4 (which isn't too far-fetched, it is the prequel after all). I do however think the comparison is a bit hard, because Sims 3 is kind of a secluded game in the se...
"Cinebar;12599555" wrote:
Being an avid player of TS2 for the last ten years, I'm going have to disagree. TS2 still rules. While comparing base to base, you must remember what amazed players from base to base.
Coming from a 2D game into a 3D game of life simulated little people was amazing.
Being able to create your own custom towns, as many as you wanted was amazing.
TS2 offered real "For the First Time Ever" experiences. Not only in the animations, and multitasking but a much smoother AI than the toe tapping TS1 and it was obvious there were 'huge major improvements'...and ways to excite.
Let's talk about community lots. No there was more to do in the base than three places. Someone forgot the amazing video store. Hadn't ever had anything like that in the TS1 though TS1's Vacation games were something to be missed, too.
And the fact TS2 allowed the player to build as many community as they wanted with almost any type of object for their Sims to visit. This was 'new' in the TS2 when you compare it to the TS1. Something TS4 lacks btw.
Simmers didn't have to 'designate' what type of lot it would be. No they could just build 'Anything' and they would come to the lot. In droves.
At the time of the base, there was no restaurant so what did I do? I built a community lot with a fridge, and let my Sims serve others. Added to gameplay right there. No one was restricted by the game when it came to using their imagination. This was actually a 'new' way of playing the game. You could build 'almost' anything if the game allowed home objects to be placed on community lots.
Comparing the TS2 to TS4 let's look at gameplay. Players were not given a set of rules to dictate how to do anything. No popups needed. TS4 goes beyond suggestive hints and tells the player do this five times, do that ten times etc. That's not sandbox.
Emotions, TS2 is the most emotional Sim there is, because they don't depend on the moodlet system. Someone once said they have moodlets we just don't see them. Alright, then I would prefer not to know they are stacking or need to 'read' them etc.
Sims career rewards in TS2 were mini marvels as I have said, they were objects you would want to unlock but you weren't made to do something over and over to unlock them. And they "helped" the Sim reach the top of the career faster if used properly (but fun to torture Sims with those) not after the fact.
Skills made sense during a career if you made your Sim get a career. It makes sense someone in the medical field should have more cleaning points than say charisma. Right? Am I right?
Sims in TS2 are still the most reactive Sims to any situation. You aren't going to cheat right in front of your spouse's face and not get your block knocked off. And yes, they also get depressed over it and cry. But maybe after the knock your head off, But they don't leave out the jealous outrage.
The TS2 isn't linear, Nor does it make Sims for the fun of the player to use them as some sort of rpg collecting game. Those things are fine in the game like TSM, but does it really, really belong in The Sims for PC? I think those who love console games, know the answer. The Sims never had such things as collecting rocks and or flowers or whatever, those are side games for console games and we see in TS4 it's on overkill.
They went down this road starting more with TS3, and finally landed on rpg planet with The Sims 4. Imho.
The game to me isn't supposed to be 'me' finding ingredients, nor buying books from the bookshelf (?) what the heck is that about? Lazy man can't get out of the house? What is he a blob? Just buy the books from the book shelf. Hm...right....
Got distracted, TS2 is the better 'Life Simulation' game compared to the TS4. The Sims 4 is a PC game brought to you courtesy of the Console.
Corrected a word.