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Devalaous's avatar
6 years ago

Thoughts on remaking parts of Sims 2 in Sims 3

So ive been remaking bits and pieces of Sims 2 and its spinoff Stories games inside Sims 3 for some time now, as a lot of people have done. I believe my initial inspiration was the bits and pieces of the families from Sims 1 and the first three neighbourhoods from 2 that kept popping up in the worlds of 3, usually younger versions of premade families (We got everyone but the Oldies from Pleasantview, and the Grunts, Smiths, Loners and most of Singles from Strangetown were missing, pretty much all of Veronaville was accounted for)

Barnacle Bay and Riverview of note, had the only sims from AFTER Sims 2, Don Lothario and the Caliente sisters, with Don being explained by timetravel. Barnacle Bay being in the same timeline as Sims 2, gave me an idea on how to change the University so it didn't inexplicably have the same students as Sunset Valley 50 years ago, all the same age. I was playing Sims 2 at the time, going through its university as the premades, getting them all out into the main neighbourhoods so that the exclusive careers actually had some use, and I got to thinking, what would it be like to play these same sims, in the same dorm, in Sims 3, with its different mechanics and open world? So I started revamping Barnacle Bay's university, tearing down the homes from 50 years ago, taking down the dorms, and started making the same sims I had played in 2, in the next game in the series.

Its not as easy as I thought it was in my head; Sims 3 has very different looking faces, a lot of the iconic details of sims I could not reproduce, and often clothing has no similar match, resulting in some conversions I wasn't too happy with, but could still hopefully be identified as 'hey, its that one guy from Sims 2 Uni!' Then you have the traits and favourite colours and foods and music, and how to take Sims 2's aspiration and personality points, and try to fill in blanks as best you can. Lifetime Wants from 2 are terribly designed and often nonsensical, so those arent always something to follow either; far too many good sims in Sims 2, have Criminal Mastermind set for example, clashing with their entire character. Vincent Moore from Sims Life Stories is a great example, no way would he ever be the type to want a life of crime. Interests are generally a non-factor, especially since you have little to no control over them, and don't assign them at creation. All too often you had a premade cook who was all about food in thier bios and family descriptions, but had no Interest in it :p So I only ever look to those if I have no clue how to fill out trait slots. For university, I handled the extra social trait slot the same way that Sims 2 does with its extra want slot; only those premades that started with the extra slot, get the extra trait by default, like Jane Stacks.

Lot building has been very fun, the more realistic and darker graphics of Sims 3 have lead to some of my favourite lots from 2 to come to life in new ways, but im constantly frustrated by obvious buildmode items that EA left out; there are so many weird one-off windows for example, not a single good size two-wide window, everything has to be GIANT and spanning the entire wall or some cultural oddity with a specialised use. Ive had to overuse Bahaus(?) windows quite a lot, even though they often dont 'fit', but theres no other option! There are also some things that cannot be replicated, like certain staircases, as Sims 3 requires one extra open tile above, and things like clothing stores and grocery stores will require a bit of reimagining. I havent actually gotten to community lots yet aside from the Secret Society lots, which I converted into Lounges with exclusive areas for celebrities, but i'll likely tackle one of the two Strangetown lots soon, probably the pool (Which brings me to mention...that Sims 3 does not have any cactuses, at all D:)

I wish I could use Create-A-World, I can likely recreate the entirety of the Sims 2 neighbourhoods with enough effort and drive, but without a recreated world to populate with them, will feel odd personally, to put things in existing worlds. I remade every single thing in the Sims 2 Tutorial World already, and every playable sim from Wanmami Island, and dont see myself stopping anytime soon. I plan to at least bring the Stories sims to 3, as so few Sims players have experienced those families, and EA is unlikely to ever reference them (I dont think they even acknowledge the extra 3 neighbourhoods from 2, come to think of it, its always the original 3 from 2 + the Sims 1 neighbourhood)

Anyone else recreated people or lots from Sims 2, or even 1? Interested in hearing from other points of view, given that im an insane completionist with it and go so far as to recreate each outfit each sim had, and even keeping design flaws intact in some cases :p

https://cdn.discordapp.com/attachments/312791235486285824/584019390387978262/Screenshot-109.jpg

https://cdn.discordapp.com/attachments/312791235486285824/584018973797122048/Screenshot-107.jpg

Two homes from Strangetown that ive built in Sims 3 in Lucky Palms, both with some necessary changes and a couple of adaptions. For example, the house with the basement, now has a REAL basement that can be expanded, and I needed to use some building cheats to accomplish that. The Curious family house has a little extra area on the roof that is visible in the screenshot, which was neccessary due to weather; otherwise every time it rained the house would flood :D (I even went out of my way to make the tile maze keep the same tile elevations the Sims 2 version does)

49 Replies

  • "oliv3;c-17547210" wrote:
    @Devalaous these are absolutely incredible, well done!


    its all done in official EA content too, no CC, just stuff from expansions and store content. Although I try to avoid store content if I can, as that means people downloaded the uploaded finished work have ti have that content too for things to look right.

    I hope that one day people will use my work to create their own little versions of Strangetown and other Sims 2 towns
  • https://media.discordapp.net/attachments/660509220076257290/745777004305055775/Screenshot_2020-08-20_10.35.37.png?width=1248&height=702
    So, sims 2's raised hot hubs arent present in sims 3 in any way, and trying to use one on a higher level makes interesting problems for people downstairs. You can ignore the people's feet and the bottom of the tub poking through the ceiling sometimes, and its no issue if on the ground floor. Some homes have the hot tub as an integral part of it though, like the Pleasantview condos. The other person that rebuilt Pleasantview in Sims 3 before me used friezes to alter the layouts to make the hottubs work, and ive been dreading trying my hand at it, as too many layout changes makes me antsy; given how closely I try to match original content.

    https://cdn.discordapp.com/attachments/660509220076257290/745777192205811762/Screenshot_2020-08-20_10.44.12.png
    I think this kind of worked out. On that note, Bitville is almost 100% done on the 'playable sim and lot' side.
  • Ive resumed Veronaville work after a long break. The giant family trees are exhausting.

    https://i.imgur.com/4obi3jW.jpg
    Goneril and Ariel Capp. Goneril is actually EA's official version from Roaring Heights, aged up. She looks VERY accurate, unlike earlier Sims2 sims made by EA.

    https://i.imgur.com/cYw4Ung.jpg
    Albany Capp. His moustache isnt quite so grand this time.

    https://i.imgur.com/iXwdisj.jpg
    Miranda Capp was rather difficult, she has the classic Capp features and has a rather unique outfit, so I made do with loose approximations. On the plus side, she actually looks like a young rebellious teeenager now.

    https://i.imgur.com/xQEPDYC.jpg
    'Get a room! Gross!' Teen girls have no PJ outfit like in Sims 2, so she has an approximation of her black PJs

    https://i.imgur.com/xiR60Pp.jpg
    https://i.imgur.com/Mjppndy.jpg
    Hal and Desdemona have a new Everyday outfit so they arent playing dress-up all day, every day. Much like what I did for Tybalt, Ariel's facepaint is only on one outfit of hers.

    https://i.imgur.com/aZunslR.jpg
    Miranda is the youngest of the Capp teens, so she bikes to school. Shes got a car in her inventory to discourage the game from automatically buying her cars, and its there for when her parents eventually teach her to drive. I only do this ingame when they are somewhat close to aging up, otherwise its like 13 year olds with cars >.>

    https://i.imgur.com/xFGtqka.jpg
    The kids still have their pirate and fairy costumes, as an Everyday 2 outfit. Thats Romeo Monty in the background, although I dont think im finished tweaking him.

    https://i.imgur.com/LZVdX60.jpg
    I thought it was neat seeing the other Capp teens show up to school at the same time as Miranda, they even waved to each other. I think Tybalt just realised he didn't study for the test, going by his expression. I didnt see Puck, but you can see Bottom Summerdream there.

    https://i.imgur.com/FKZmDOB.jpg
    Goneril isnt always grumpy. Just most of the time.

    https://i.imgur.com/g2obSv3.jpg
    Globe Street is finished and working wonderfully.

    https://i.imgur.com/m2ZrPKr.jpg
    Its fun seeing the carparks being nondecorative this time.

    https://i.imgur.com/29iQA46.jpg
    And finally, we have the other Capp offshoot family. Kent's shirt irks me, but theres nothing else like his ugly sweater in the game. Kent is the weird one of the family though, so I guess this shirt flies.

    Kent was born in-game in Roaring Heights, so hes got natural Capp features, Regan is the toddler from Roaring Heights, aged up. Cornwall had to be made from scratch, and sadly, his devil goatee wasn't a thing, so hes got the silly moustache from the Movie Stuff Pack.

    EDIT: Forgot the boating stuff. Veronaville in Sims 2 is divided into english and italian sides by a big river, which has plenty of people boating in it. Since theres an active boating scene, I give most of the Veronaville sims boats to use. Especially the two warring families: the Capps have the money for it, and the Montys likely catch up a lot of food for their restaurants this way.

    https://i.imgur.com/fdvaJdM.jpg
    Albany has a sailboat to fish from, and hes even put a pirate flag on it for father/son bonding with Hal, whos very into pirate things at this age :p

    https://i.imgur.com/UqDeE1G.jpg
    Goneril and the girls cruising on the family speedboat
  • I have completed every single lot in Veronaville now! Including all the variants on the english side, with little differences in each, and a small adaption of the Tiny Tudor and Helluva Hacienda lots from the base game lot bin, which were clearly meant to be used in Veronaville. All the lots are downloadable! I must note though that one lot has a backwards thumbnail; this is due to a build design that I forgot to account for. In Sims 3, you cant have a front door behind an archway, the game gets confused and thinks the back door is the front entrance. Several Veronaville homes feature this design, I solved it by replacing the archway with a glass door, thus making that the 'front door' for paper delivery and lot thumbnail stuff. Too late to reupload over a minor bug.

    https://i.imgur.com/8txHB7L.jpg
    https://i.imgur.com/LBEReZX.jpg
    The Capp/Monty rivalry is in full force

    https://i.imgur.com/GhHciBt.jpg
    I have two versions of Antonio Monty's family made; one is in the family bin for accuracy, the other is a prebuilt lot for him to live in with his kids. I moved him into a Tiny Tudor remake and edited it to match Veronaville's dirty lots. Seriously, the ground in Veronaville lots is always so muddy and torn up D:

    You can see here the 'glass doorway' I talked about above too.

    https://i.imgur.com/6t6OEE4.jpg
    Its moderately decorated, as Antonio had to move out of his old home to make ends meet after Hero died.

    https://i.imgur.com/3qbkIB0.jpg
    I made the tiny room on the upstairs level wider to accommodate a bedroom for each of the twins; never liked making a girl and a boy share a room.

    https://i.imgur.com/MDdbaWo.jpg
    Antonio's version of the lot has Hero's grave out back. I don't know if I did a convincing job, but its better than Sims 2, where her data was shredded and her grave non-existent. Antonio has all of Hero's ancestors in his inventory, to be moved into a graveyard. Family tree SHOULD be linked, ive been finding that only certain methods of uploading preserve the family tree; if it doesnt stay linked, you'll just have to use Master Controller to fix it yourself. Technically you'll have to use MC anyway, since Veronaville is ALL about the giant connected family trees. Cant have Antonio falling in love with Bianca now :p

    https://i.imgur.com/c3SNZ1a.jpg
    https://i.imgur.com/twLlCtL.jpg
    The big lot with the hedge maze, I often wonder if this is where Cordelia and Caliban lived. Theres not really enough room for a couple and three teens, as all Veronaville tudor homes can usually fit two or three small bedrooms, but you can probably make it work.

    Also been working on Strangetown again, for a small town it has a LOT of work to do if you factor in PS2 and PSP Strangetown lots and sims, even more if you try to tackle the GBA stuff (I'll be adding as many of the sims from that as I can, but the buildings are just too different to do)

    https://i.imgur.com/dhCFAbR.jpg
    Finally got the Smith family perfected, and packaged up. Spent way too much time making Johnny complete all his school things so that it really feels like hes on his last day. Players may want to bump up his alien DNA percentage to 50% after he ages to YA to unlock his alien powers; he has the black alien eyes in Sims 2 PSP, so people can assume they developed late. In Sims 3, alien powers are available as long as your alien DNA is 20% or higher, with the tradeoff of always having black eyes and an echoey voice. There is no real dilution, sadly. Thus to have Johnny with his trademark human eyes, he has 19.99999% alien DNA

    https://i.imgur.com/7y56nkO.jpg
    Pascal and Tycho Curious. It was too much hassle to have it exactly like in Sims 2, where he gives birth shortly after loading the lot. It was unfair on me to try to manage the timing of that, plus the nightmare of maternity clothes :p

    Sims 2 PSP canon establishes the baby as a male named Tycho, so I just skipped the birth and have Tycho already freshly born. You can link up the Pollination Technician to the family tree by replacing one of the default aliens with my Pollination Technician skin, making the alien father actually reachable :p

    https://i.imgur.com/H5z97KL.jpg
    Vidcund Curious was hard to recreate, he has this really specific look. I think I did well though. The science station replaces the chess table in the Curous family lot, as the chess table oddly cant fit in that room due to engine differences. Its relocated in the plant room though, so they can still play chess.

    https://i.imgur.com/FT2q2lD.jpg
    Lazlo looks a bit different, but he still feels like the 'chill-out' brother of the three.

    https://i.imgur.com/AcnsZEF.jpg
    The most animated ive ever seen a baby in Sims 3. I completely forgot strollers were a thing.

    https://i.imgur.com/yveRYgU.jpg
    The game decided to crash on me after several hours of unsaved work on the Specter lot, so I have to redo a LOT of ghost fixing (I swear, this lot is buggy in BOTH games), but I did catch this rather silly moment of Ophelia pillow fighting with Grim.
  • At long last I have reached a wonderful milestone in my Veronaville remakes; every ancestor, the most painfully boring part of the whole project, is done after WAY too many months. It is so incredibly dull making all these old people, with nothing but a thumbnail on the wiki to guide me, only for them to end up as gravestones. But noone else making Sims 3 remakes ever does the small details like this, so I might as well!

    I will be making a graveyard for all these graves to be moved to, currently the homes all have the graves on the lot.

    https://i.imgur.com/kD7Au9K.png
    https://i.imgur.com/6Zf1s35.png
    https://i.imgur.com/TIt5wUG.png
    https://i.imgur.com/Yh6120h.png
    https://i.imgur.com/sSEFE8R.png
    The complete Capp family tree

    https://i.imgur.com/kdPxIDM.png
    https://i.imgur.com/BGRy8xT.png
    https://i.imgur.com/Ss3W892.png
    https://i.imgur.com/6a6PV40.png
    The complete Monty family tree

    https://i.imgur.com/M2pcj9d.png
    Reposting the Summerdream family tree for comparisons, as the entire playable town and its ancestors are in one post :D
    (I have also made a Summerdream alt where they are not fairies, as in Sims 2, but the ancestors still are.)

    This means I can now upload the Veronaville families to my Studio for others to play with. I am now working on the Academie Le Tour students who living in Veronaville, to flesh out the place, as JUST Montys and Capps and the Summerdreams is rather limiting, and the reason I never played Veronaville much back in the day.
  • Yes, in sims 2 there is this expensive beach house that i always had my sims buy so i decided to recreate it in 3 for my sims to enjoy. I've also rebuilt my favorite farm home from 2 into 3.

    Didn't really do much sim recreation except once. I did one huge project for a very close friend of mine and I used the create a world tool to create Belladonna Cove as a sims 3 world. I went back and forth from 2 and 3 to make sure every lot was where it was suppose to be and to make sure the homes/community lots were as prefect as I could get them. Some of the community lots where changed a tad to fit in the needed rabbit holes and some got just a small transformation to have more sims 3 like activities but I did my best to keep it as it was in 2. I also recreated all of the sims and moved them into their rightful lots doing my best to keep them as similar as possible. It's the only time I went all out to make an exact replica of something from sims 2.

    I've also remade some sims 2 sims in sims 4 like Caster Nova and Heather and that became a project to recreate all the sorority/fraternity sims in 4 when university came out. though what I did instead of playing those sims, I paired them up the way I use to in sims 2 and randomize a child for them. Than I rebuilt the sorority house from sims 2 for one of my sims to stay in I put the randomized children in the sorority house so my sim went to university with the children of the sorority/fraternity sims children instead of them going with the sims 2 sims cause I figure it bring a bit of old and new to my game.
  • "cmbaker16;c-17718079" wrote:
    Yes, in sims 2 there is this expensive beach house that i always had my sims buy so i decided to recreate it in 3 for my sims to enjoy. I've also rebuilt my favorite farm home from 2 into 3.

    Didn't really do much sim recreation except once. I did one huge project for a very close friend of mine and I used the create a world tool to create Belladonna Cove as a sims 3 world. I went back and forth from 2 and 3 to make sure every lot was where it was suppose to be and to make sure the homes/community lots were as prefect as I could get them. Some of the community lots where changed a tad to fit in the needed rabbit holes and some got just a small transformation to have more sims 3 like activities but I did my best to keep it as it was in 2. I also recreated all of the sims and moved them into their rightful lots doing my best to keep them as similar as possible. It's the only time I went all out to make an exact replica of something from sims 2.

    I've also remade some sims 2 sims in sims 4 like Caster Nova and Heather and that became a project to recreate all the sorority/fraternity sims in 4 when university came out. though what I did instead of playing those sims, I paired them up the way I use to in sims 2 and randomize a child for them. Than I rebuilt the sorority house from sims 2 for one of my sims to stay in I put the randomized children in the sorority house so my sim went to university with the children of the sorority/fraternity sims children instead of them going with the sims 2 sims cause I figure it bring a bit of old and new to my game.


    Create-A-World is something I just cant get the hang of, its not all that newbie friendly sadly. Would be neat to try my hand at making a Strangetown that also features the PSP areas, and more living space.

    The worst part is definitely the ancestors and NPCs, its sheer tedium, but if you DONT do it, you get things like the Curious family able to romance thier cousins, and 'pudding face' service sims with outlandish haphazard outfits. Its quite possible to improvise with a lot of NPCs though; Exterminators can become the town ghost hunters, excess social workers can be assigned to the pet adoption side, Headmasters simply become employed in the Education career to give playables a boss and coworkers, I even have a hilarious idea for the nannies; im making them into the Crazy Nannies daycare company with a branch in each town xD (Since nraas mods now have an option to send kids to someones daycare rather than hire a babysitter). Things like gardeners, carpool drivers and delivery men can simply find new jobs to fill out other roles, or be left in the homeless pool for the game to assign to things. Also, with the Repomen and Social Workers, since despite having generic names, they DO have very unique personality points, aspirations and skill points, I make them too but give them names Sims 2 style; I look at the credits and match two names together

    Making brand new lots to fill out gaps the original neighbourhoods didnt have, like rabbit holes and lots like graveyards is where im not very good, seems im not quite that good at original content. Mimicing EA's designs and reworking their stuff to translate to one engine to another

    https://i.imgur.com/FD7u33g.jpg
    https://i.imgur.com/VGglHVW.jpg
    This is my attempt at a simple non-nonsense graveyard to house the 68 dead ancestors I had to make (Well, 68 minus the two at the Monty house, the grave of Hero at Antonio's, the four previous rulers at the Summerdream house, and the Capp's personal graveyard). It has a deathfish pond, two death flower plants, and enough graves to replace with the ancestors packaged in the various lots

    https://i.imgur.com/nYuHcu5.jpg
    https://i.imgur.com/EJZEtfF.jpg
    This is a little bonus lot I made to include the 'fairy side' of the town, the Summerdream Gardens. Its basically a small lot with the plants the Veronaville Market doesnt have, stuff like alchemy plants, herbs, mushrooms and the fruit trees, and the Arboretum rabbithole.

    https://i.imgur.com/hbiilNK.jpg
    Titania comes with the Queen of the Fae lifetime reward in the fairy version of the family, made a non-fairy version of the family too to closer match how they played in TS2

  • https://forums.thesims.com/en_US/discussion/983623/sims-2-veronaville-lots-and-sims-rebuilt-for-sims-3/

    Veronaville thread is up, and I'll be spending the day posting individual updates as I gather the required screenshots. Following this will be uploads of Bitville. Ive also added an index to the first post of all three of my threads to link them all together. Will have to redo the Tutorial World thread entirely too, to the format ive been using for Four Corners and Veronaville
  • https://forums.thesims.com/en_US/discussion/989042/sims-life-stories-bitville-lots-and-sims-rebuilt-for-sims-3/p1

    Finally got the Bitville thread posted. Been super busy with a lot of other games, but ive been getting progress here and there. Here is some more Strangetown stuff, the simple town thats amusingly giving me the MOST troubles.

    https://i.imgur.com/kxH0cAV.jpg
    The big community lot for Strangetown has a working carpark now, and although a carpark that small cant work irl, I didn't have much choice here. Looks great to me anway, seeing people's cars come and go.

    https://i.imgur.com/NSkXpyn.jpg
    Sims flock to the place; you can see Loki Beaker, Nervous Subject, Vidcund Curious, Bella Goth, Emily Emory and one of the PSP Strangetown Townies all hanging out in the former grocery store. Its now a mix of cafe, nectar store, and fresh produce store, with vending machines. The games store became a Nerd Shop, the weird pool outback became an indoor fishing spot with the Late Night fish spawners, and the clothing store became a Consignment Store. Considering a second version that restores the weird pool; I removed it because there's already a pool lot, and fishing spots aren't exactly common in the desert.

    https://i.imgur.com/wiScEwH.jpg
    The Beaker home, albeit a WIP. Been putting this one off for ages, as Nervous Subject's psuedobasement is causing issues, and I really don't want to spend hours making the Beaker ancestors. At least Loki's ancestors can be used in Aurora Skies, as the grandparents of his parents.

    https://i.imgur.com/cklfmoC.jpg
    The big pool in Strangetown is often full of sims; here you can see three of the Singles household, Ajay Loner, Oscar Del Fuego, Deputy Duncan, and even Jonas Bragg from the PS2.

    https://i.imgur.com/ErbDwyL.jpg
    Its the Service Station from Sims 2 PSP! A lot of imagination was needed for this one to work; the main shop serves as an Elixir Consignment Store, and there is a decorative mechanic garage out back. There is also a gypsy wagon out the back, which provides a Fortune Teller career for Strangetown. You can see Deputy Duncan's car out front, as well as Mambo Loa. The Food Truck was a natural addition, since the store inside is now for elixirs.

    https://i.imgur.com/EjBvaFX.jpg
    I painstakingly made Oscar's workshop as accurate to the PSP version as I could make it. He even has a car he can actually tinker with.

    https://i.imgur.com/MQL3eRd.jpg
    Also from the PSP version; Isaac Rossum's home, translated to proper Sims game. He now has a back yard, with a clothesline and a new back door, and the home has been arranged a little to give him somewhere to actually sleep; several of these PSP homes didn't include bedrooms! Getting Roberta Rossum working as a robotic wife is...very troublesome. I cant seem to get her to be human on the outside, Plumbot on the inside. I have managed a cyborg sim thats flesh but with a few plumbot abilities, but its very buggy, and have also managed a Simbot version of Roberta, but she walks terribly. I may just settle for a regular human sim with aging turned off.

    https://i.imgur.com/Isfm72F.jpg
    Sims 2 for PS2 had a regular family living in a green urban center called the Freebers family; they were said to live in Strangetown, despite how the place didn't remotely look like Strangetown at all! Still, I remade them too. They were total blank slates, and I had to make up a roof for the home, so its got a rather odd roof that likely looks bizarre.

    https://i.imgur.com/7DT6JL1.jpg
    The Crashsite from Sims 2 PS2! This one was very fun. I split the lot into two lots, Jonas Bragg living in his tiny home alone, and the alien home now its own thing. Its now a physical shell around the alien home inside, and now has a basement: I added the basement entirely for that sand garden at the front you can see; the pattern there is no coincedence, as the family UFO is parked under there. I imagine that garden as hangar doors that slide open in the night, the UFO rising up out of the hole. The large hole in the ground is nowhere near as big, but it can be expanded greatly if the house is placed on a larger lot. The home has Into the Future spawn points, such as the dystopia bugs and the special fish in that pond, as well as a crystal plant behind the house. The aliens aren't that good at hiding who they are.

    Making content from the PSP and PS2 games is quite a challenge, as it translates poorly to Sims 3, but that just means I have to get more inventive.

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