Forum Discussion
7 years ago
> @Scribal_Goddess said:
> greenbean71 wrote: »
>
> So, moving the tombstones with the "move" interaction is a bad idea? I have been doing that for years and not had any issues. Well, one odd thing is that when I click the tombstone and choose "move" and it asks me where I want to move it, but then I get a message saying, " (name) has died on another lot and the spirit will return to the original lot" or something along those lines. I do have a NH cemetery I made and all the tombstones do end up there after saving my lot. Then again, my game has some pretty odd issues.
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> If you are getting a message about (name) has died on another lot, I would be very wary of using that interaction. It's the same error message that turns up when you misuse the Tombstone of life and death to give a sim a death token or resurrect a sim who has one.
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> What are the "pretty odd issues," if I may ask? I can tell you if they're early signs of corruption.
Thanks for the reply. I have lots of issues in my game, but I don't think they are related to the tombstones. I won't go into all of them, and I could probably start an entire thread on them, but it is mostly things like, Sims refusing to feed themselves unless the hunger need hits rock bottom and I have to direct them to the fridge, constant romantic interactions usually the same ones over and over even if their one or more of their needs is at rock bottom. I have actually had a Sim starve to death because she wanted to "serenade" her hubby. Another one is lets say Sim A has full attraction to Sim B, and Sim B is married to another Sim, Sim A will constantly follow Sim B around, like will walk all the way across the house just to sit in a chair next to Sim B, will view a picture over and over near Sim B, and will follow Sim B around like a lost puppy and Sim A will let their needs drop pretty low before I have to take over.
This happens on all my home lots regardless of how long that family has lived there even through several generations. I only play one custom NH. I am pretty sure this will happen in each NH.
> greenbean71 wrote: »
>
> So, moving the tombstones with the "move" interaction is a bad idea? I have been doing that for years and not had any issues. Well, one odd thing is that when I click the tombstone and choose "move" and it asks me where I want to move it, but then I get a message saying, " (name) has died on another lot and the spirit will return to the original lot" or something along those lines. I do have a NH cemetery I made and all the tombstones do end up there after saving my lot. Then again, my game has some pretty odd issues.
>
>
>
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> If you are getting a message about (name) has died on another lot, I would be very wary of using that interaction. It's the same error message that turns up when you misuse the Tombstone of life and death to give a sim a death token or resurrect a sim who has one.
>
> What are the "pretty odd issues," if I may ask? I can tell you if they're early signs of corruption.
Thanks for the reply. I have lots of issues in my game, but I don't think they are related to the tombstones. I won't go into all of them, and I could probably start an entire thread on them, but it is mostly things like, Sims refusing to feed themselves unless the hunger need hits rock bottom and I have to direct them to the fridge, constant romantic interactions usually the same ones over and over even if their one or more of their needs is at rock bottom. I have actually had a Sim starve to death because she wanted to "serenade" her hubby. Another one is lets say Sim A has full attraction to Sim B, and Sim B is married to another Sim, Sim A will constantly follow Sim B around, like will walk all the way across the house just to sit in a chair next to Sim B, will view a picture over and over near Sim B, and will follow Sim B around like a lost puppy and Sim A will let their needs drop pretty low before I have to take over.
This happens on all my home lots regardless of how long that family has lived there even through several generations. I only play one custom NH. I am pretty sure this will happen in each NH.
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