Forum Discussion
7 years ago
> @Scribal_Goddess said:
> greenbean71 wrote: »
>
> I do not have ACR, but way back I ended up downloading some pkg files that stopped some things that were driving me crazy.
>
> 1. Congrats Fix
> 2. No autonomous napping
> 3. No congrats
> 4. No napping
> 5. Play sanity fixes.
>
> Number one was because my Sims would always seem to "Congratulate" each other over and over, like they were stuck in a loop.
>
> Number two was because my Sims would choose the couch to sleep on rather than beds. I could direct them to sleep in beds but left to themselves, the would pick couches or recliners to sleep in.
>
> Number 3 I think was part of number one.
>
> Number 4 because of number two.
>
> Number 5 I really can't remember what this was supposed to fix. I will have to dig around and see. I think one was "no pillow fights".
>
> I do however get the "this content can cause unwanted game behavior" message with what I typed above right after the splash screen.
>
>
>
>
> Okay, the potential problems I can identify here is that you have two mods related to napping - you'll want to pull one of them, they are probably in conflict. The same for Congratulations. Generally, don't have two mods stopping or reducing the same behavior, they'll conflict, and give your sims weird behaviors.
>
> Play sanity is going to conflict with various bits and bobs of other mods, because it's a Pescado mod, and Pescado's documentation of all the things he tweaks in a mod package is... not the best. It's very likely that the rock bottom needs come from a conflict between his mod and one of the ones you have listed.
>
> My advice is to pull all mods, open a fresh tester neighborhood, and see if the weird behavior continues. (You don't want to run your regular neighborhood during the time that your mods are out, things can get weird.) If none of the behavior continues, first add back play sanity (because it's the largest mod,) and see if that stops the napping and congrats loops, and if it makes the sims ignore their needs. If play goes smoothly and you still need to stop congratulations and napping, add ONE congrats mod, play some and see if it fully takes care of the problem with congrats and make sure your sims can actually take care of themselves, then add ONE nap mod and check again. If at any time during the congrats mod testing the problem behavior (congrats loops or sims ignoring needs) isn't stopped, cancel testing and swap out for the other mod, and start testing over. Same for nap mods, though the problem behaviors here would be the naps and sims ignoring needs.
>
> If all goes well, you'll figure out which mods are in conflict and then you can play your regular neighborhoods again.
>
> A testing scenario would usually be 4-8 adults in a very basic box house, one story, no effort. Have non-cc recliners and couches available as well as beds. (Comfort advertising could be why your sims choose couches over beds in an unmodded game - depending on what a cc bed or couch is cloned from, your sims may be making a rational decision choosing your ultra soft favorite cc sofa over a cc bed that feels like a plank of wood.) The beds must be ultra accessible (no stairs up to them, not against walls if you can help it, etc.) so you can test that sims aren't having pathfinding shennanigans.
>
> To test the congratulations, you'll have to have your sims do things that will trigger congratulations. Winning games and dating are the easiest to do with your unemployed sloths of testers, so do plenty of gaming and dating, though you can run the house at triple speed to zip through testing. Sims should be kept in green or above aspiration, so I reccommend using outgoing popularity or romance sims for testers, because they'll maintain their aspiration in a house with nothing to do but socializing and playing games. Two to three sim days of normal needs maitenance should be enough to test if your sims are actually taking care of their own needs when they start to go yellow, and choosing to sleep in real beds.
>
> If all goes well, you can zip through 3 sim days of testing with no mods and determine if you need a congratulations or anti-nap mod, write down if you observe congratulations loops or napping.
>
> 3 days with the play sanity mod should tell you if those behaviors have changed with this mod.
>
> 2-3 days each with each of the mods that you choose to keep.
>
> Depending on how long it takes to load your game, and how satisfied you are with the first mods that you pick to put in, you can do all of this, including closing and restarting your game when you add mods back in, in something like 4-6 actual hours. To speed up loading time, I recommend pulling all non-testing neighborhoods and dropping them on your desktop: it also means you won't accidentally open one until you've got your mods figured out. :)
>
> Let me know how it goes!
Thanks for all of this info. I have pulled all those mod files out and found another one that was further down on the list. I had a "no stuff face" mod. I made a test NH made 4 Sims, 2 guys and 2 gals, had one of them be a couple, built a basic house and started playing. Everything was good, Sims taking care of needs and actually feeding themselves. No napping on the couches either. Congratulating each other like crazy though, and view almost every picture in the house. (One a side note, they won't make a single dish every time they go to the fridge, the serve a meal, not sure if that is normal or not). So after 2 full Sim days, I put back the Play Sanity mod and everything was fine. Played a full Sim day with that mod back in. I decided to make another family this time 1 guy and 2 gals and put them in a pre-made house. 2 of them are married and I wanted to see what would play out with the couple's full attraction. The couple were back to the same behavior. Both hungers got all the way down to orange/red and they did the hunger despiration wave, then they would go back to, in order, serenade, kiss up arm, cuddle, tell dirty joke, congratulate at least twice, classic dance, then the spouse Sim will do the exact same thing in the exact same order. I know by heart what order they will do most of the interactions. I took back out the Play Sanity mod and ran the game again to no change. So, should I keep doing what you posted before or is there something else going on here?
> greenbean71 wrote: »
>
> I do not have ACR, but way back I ended up downloading some pkg files that stopped some things that were driving me crazy.
>
> 1. Congrats Fix
> 2. No autonomous napping
> 3. No congrats
> 4. No napping
> 5. Play sanity fixes.
>
> Number one was because my Sims would always seem to "Congratulate" each other over and over, like they were stuck in a loop.
>
> Number two was because my Sims would choose the couch to sleep on rather than beds. I could direct them to sleep in beds but left to themselves, the would pick couches or recliners to sleep in.
>
> Number 3 I think was part of number one.
>
> Number 4 because of number two.
>
> Number 5 I really can't remember what this was supposed to fix. I will have to dig around and see. I think one was "no pillow fights".
>
> I do however get the "this content can cause unwanted game behavior" message with what I typed above right after the splash screen.
>
>
>
>
> Okay, the potential problems I can identify here is that you have two mods related to napping - you'll want to pull one of them, they are probably in conflict. The same for Congratulations. Generally, don't have two mods stopping or reducing the same behavior, they'll conflict, and give your sims weird behaviors.
>
> Play sanity is going to conflict with various bits and bobs of other mods, because it's a Pescado mod, and Pescado's documentation of all the things he tweaks in a mod package is... not the best. It's very likely that the rock bottom needs come from a conflict between his mod and one of the ones you have listed.
>
> My advice is to pull all mods, open a fresh tester neighborhood, and see if the weird behavior continues. (You don't want to run your regular neighborhood during the time that your mods are out, things can get weird.) If none of the behavior continues, first add back play sanity (because it's the largest mod,) and see if that stops the napping and congrats loops, and if it makes the sims ignore their needs. If play goes smoothly and you still need to stop congratulations and napping, add ONE congrats mod, play some and see if it fully takes care of the problem with congrats and make sure your sims can actually take care of themselves, then add ONE nap mod and check again. If at any time during the congrats mod testing the problem behavior (congrats loops or sims ignoring needs) isn't stopped, cancel testing and swap out for the other mod, and start testing over. Same for nap mods, though the problem behaviors here would be the naps and sims ignoring needs.
>
> If all goes well, you'll figure out which mods are in conflict and then you can play your regular neighborhoods again.
>
> A testing scenario would usually be 4-8 adults in a very basic box house, one story, no effort. Have non-cc recliners and couches available as well as beds. (Comfort advertising could be why your sims choose couches over beds in an unmodded game - depending on what a cc bed or couch is cloned from, your sims may be making a rational decision choosing your ultra soft favorite cc sofa over a cc bed that feels like a plank of wood.) The beds must be ultra accessible (no stairs up to them, not against walls if you can help it, etc.) so you can test that sims aren't having pathfinding shennanigans.
>
> To test the congratulations, you'll have to have your sims do things that will trigger congratulations. Winning games and dating are the easiest to do with your unemployed sloths of testers, so do plenty of gaming and dating, though you can run the house at triple speed to zip through testing. Sims should be kept in green or above aspiration, so I reccommend using outgoing popularity or romance sims for testers, because they'll maintain their aspiration in a house with nothing to do but socializing and playing games. Two to three sim days of normal needs maitenance should be enough to test if your sims are actually taking care of their own needs when they start to go yellow, and choosing to sleep in real beds.
>
> If all goes well, you can zip through 3 sim days of testing with no mods and determine if you need a congratulations or anti-nap mod, write down if you observe congratulations loops or napping.
>
> 3 days with the play sanity mod should tell you if those behaviors have changed with this mod.
>
> 2-3 days each with each of the mods that you choose to keep.
>
> Depending on how long it takes to load your game, and how satisfied you are with the first mods that you pick to put in, you can do all of this, including closing and restarting your game when you add mods back in, in something like 4-6 actual hours. To speed up loading time, I recommend pulling all non-testing neighborhoods and dropping them on your desktop: it also means you won't accidentally open one until you've got your mods figured out. :)
>
> Let me know how it goes!
Thanks for all of this info. I have pulled all those mod files out and found another one that was further down on the list. I had a "no stuff face" mod. I made a test NH made 4 Sims, 2 guys and 2 gals, had one of them be a couple, built a basic house and started playing. Everything was good, Sims taking care of needs and actually feeding themselves. No napping on the couches either. Congratulating each other like crazy though, and view almost every picture in the house. (One a side note, they won't make a single dish every time they go to the fridge, the serve a meal, not sure if that is normal or not). So after 2 full Sim days, I put back the Play Sanity mod and everything was fine. Played a full Sim day with that mod back in. I decided to make another family this time 1 guy and 2 gals and put them in a pre-made house. 2 of them are married and I wanted to see what would play out with the couple's full attraction. The couple were back to the same behavior. Both hungers got all the way down to orange/red and they did the hunger despiration wave, then they would go back to, in order, serenade, kiss up arm, cuddle, tell dirty joke, congratulate at least twice, classic dance, then the spouse Sim will do the exact same thing in the exact same order. I know by heart what order they will do most of the interactions. I took back out the Play Sanity mod and ran the game again to no change. So, should I keep doing what you posted before or is there something else going on here?
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