Rflong7
13 years agoLegend
How To - Making Sure Your Terrain is Flat. =]
Hi :mrgreen:
I'm sure a lot of people who create worlds knows this so this is more for newer CAW-ers. :)
I learned this from someone on Custom Sims 3... don't remember exactly who (blush) it can help if you want to make sure you lots are placed on a flat spot.
*I think I have this information correct. If not, please correct me and I'll delete this is shame and humiliation. :lol:
Since I'm making a mostly flat world I need to make sure it is as flat as I can make it- Right now I'm working on the hill part.
A. This part-
https://i.imgur.com/TEMYGN1.jpg
B. What you need to do now is turn on the Wire Frame. Click View and then click View Wireframe. It will look like this-
https://i.imgur.com/x2NloDA.jpg
C. I keep the brush size small so I don't flatten too much too fast. Use the Flatten- Gentle set high.
https://i.imgur.com/8nUYm2l.jpg
D. The brush is hard to see unless it crosses the wireframe lines...
https://i.imgur.com/KFj9olL.jpg
E. Since I want the lot areas to be flat and the lots will be against the roads, pick a start spot at the road~ That will be the height of your level. Keep starting from that area.
If you start leveling again from another area that hasn't been flattened from your first spot- it can be at a different level and not really flat. :)
https://i.imgur.com/ZeVCfwH.jpg
F. Slowly move the brush over the area you want flat. The view of the chunk will change when and if it hits an area that isn't level/flat with your starting point.
https://i.imgur.com/Ui5x7xQ.jpg
G. When it flattens or you slowly move the brush over a flat spot the view will change back to the wireframe.
https://i.imgur.com/d1KaYV2.jpg
H. Keep going slowly over the area you want at that level. Move it slowly and make sure you hit the areas a few times to test. :)
.
.
The larger the squares/triangles, the more continuous flat area, they get smaller as they go toward an uneven area. You don't have to make the squares large- that's only in large areas of flat land. But you can tell an area is flat by them. :)
https://i.imgur.com/A4GrruI.jpg
J. Turn the Wireframe off when you're done. :)
https://i.imgur.com/TEMYGN1.jpg
Hopefully I explained it well enough. I'm not always good with explaining. ;)
Happy CAW-ing. :mrgreen:
I'm sure a lot of people who create worlds knows this so this is more for newer CAW-ers. :)
I learned this from someone on Custom Sims 3... don't remember exactly who (blush) it can help if you want to make sure you lots are placed on a flat spot.
*I think I have this information correct. If not, please correct me and I'll delete this is shame and humiliation. :lol:
Since I'm making a mostly flat world I need to make sure it is as flat as I can make it- Right now I'm working on the hill part.
A. This part-
https://i.imgur.com/TEMYGN1.jpg
B. What you need to do now is turn on the Wire Frame. Click View and then click View Wireframe. It will look like this-
https://i.imgur.com/x2NloDA.jpg
C. I keep the brush size small so I don't flatten too much too fast. Use the Flatten- Gentle set high.
https://i.imgur.com/8nUYm2l.jpg
D. The brush is hard to see unless it crosses the wireframe lines...
https://i.imgur.com/KFj9olL.jpg
E. Since I want the lot areas to be flat and the lots will be against the roads, pick a start spot at the road~ That will be the height of your level. Keep starting from that area.
If you start leveling again from another area that hasn't been flattened from your first spot- it can be at a different level and not really flat. :)
https://i.imgur.com/ZeVCfwH.jpg
F. Slowly move the brush over the area you want flat. The view of the chunk will change when and if it hits an area that isn't level/flat with your starting point.
https://i.imgur.com/Ui5x7xQ.jpg
G. When it flattens or you slowly move the brush over a flat spot the view will change back to the wireframe.
https://i.imgur.com/d1KaYV2.jpg
H. Keep going slowly over the area you want at that level. Move it slowly and make sure you hit the areas a few times to test. :)
.
.
The larger the squares/triangles, the more continuous flat area, they get smaller as they go toward an uneven area. You don't have to make the squares large- that's only in large areas of flat land. But you can tell an area is flat by them. :)
https://i.imgur.com/A4GrruI.jpg
J. Turn the Wireframe off when you're done. :)
https://i.imgur.com/TEMYGN1.jpg
Hopefully I explained it well enough. I'm not always good with explaining. ;)
Happy CAW-ing. :mrgreen: