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Bunbunnyny's avatar
14 years ago

How to Create Musical Tomb Triggers

This tutorial will teach you how to set up a tomb trigger that is activated when your Sim begins playing an instrument!

http://llnw.thesims3.com/sims3_asset/sims3_asset/media/shard000//shard000/722/846/009/00/screenshot_original.jpg"width=650"

In the picture above, there is a Floor Switch hidden in that room. As soon as my Sim starts playing the piano, the hidden switch will appear!


To make this, you'll need:

•The World Adventures Expansion Pack.

•The cheat activated.

•The cheat activated.


Read the second post to learn how to require your Sim to play an instrument for a certain amount of time to activate the trigger, and to add a maximum time limit to playing!


If you want to learn how to add multiple instruments to the same lot, or how to create a workaround for any instrument being able to be played on the lot and activate the trigger, read the third post!



1) First, you'll need to place down any instrument in the room, such as the piano shown in the picture!


2) Then, if you're building on a community lot, go into the Community Lot Objects section of Build Mode and place a Public Sounds Stereo.

If you're building on a residential lot, you may find the stereo in the subsection of the category. The category can be found once the cheat has been activated, and you sort out items by function in Buy Mode.


3) Now, place down the object that you want playing the instrument to activate.


4A) If you can see the stereo, then you can turn it off in Live Mode. So, we need to hide it! You can do this in several creative ways!

First, place the stereo in a place where you can see it and not inside the tomb.

You'll need to make sure that the stereo isn't placed on a community lot that closes down at any time during the day or night!

You'll also need to ensure that there are no stereos that you can see whether or not you're inside the tomb! If you can see it in Live Mode, you can turn them off, and that would ruin the musical trigger if you can do that!


4B) If you don't want anybody to hear the music at all when playing through the tomb, go into Live Mode and set the volume of the stereo to . Then, go into Build/Buy Mode and Ctrl+Shift+Click the stereo, and change the channel to something quiet, like the channel!

Now, place it somewhere that the player wouldn't be likely to hear the music, like in the farthest corner of the lot in a basement 4 stories deep! (Make sure you fog out the room!) You might not be able to completely hide the music, depending on how much tomb you have. However, you can still try and do your best to keep it as far away from the walls of the tombs without letting the player see the stereo!


4C) If you want the player to hear a mysterious music in the tomb, go into Live Mode and set the volume to whatever you want! Make sure it's not too loud or too soft for where you want the music to be heard!

In the picture shown at the top, there is a dark hallway, and at front of the hallway, you can't even hear the music! However, as your Sim and the camera move closer and closer to the room where the music is coming from, the music will get louder and louder, but it's still muffled!

Now, go into Build/Buy Mode, Ctrl+Shift+Click the stereo, and change the channel to whatever channel you want! If you're using a piano, I recommend putting it to the channel, since that channel has music that most resembles piano music!

Now, place the stereo in a small room (1x1 - 1x1.5 sized room) that is touching the walls of the room that you want the music to be coming from. Make sure that the room that the stereo is in will never be "unfogged," or entered into, unless you can enter that room only after you've played the instrument. Also, make sure that there are no windows in the room that the stereo is placed in, too!


5) Ctrl+Shift+Click the stereo in Build/Buy Mode, and select .


6) Now, Ctrl+Shift+Click the stereo in Build/Buy Mode, and select:
»


7) Ctrl+Shift+Click the item that you want activated by playing the instrument:
»(Whatever you want it to do)


8) Ctrl+Shift+Click the stereo, and select:


Do the same for the object(s) that the instrument activates.

That way, just in case an NPC comes into the unfogged room and they start playing the piano, they can't activate the object!



And you're done!

Unfortunately, this only works for one instrument. Playing any other instrument on the lot will activate everything that playing the original instrument activates.

However, this could come in handy! If you have a portable instrument with you, you can start playing on say, an abandoned stage or an ancient campground, and you will reveal a secret door that wasn't there before!


If you want to learn how to require a Sim to play an instrument for a certain amount of time before the trigger is activated, read the next post!


If you want to learn how to add multiple instruments to the same lot, or how to create a workaround for any instrument being able to be played and activate the trigger, read the third post!


If you have any questions, please feel free to ask!

11 Replies

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  • Hello, happy new year and thanks you sooooo much for this tutorial.

    I am finishing soon Resident Evil house adaptation into a tomb recreating the game and i am coming to the very last bit, the "complicated" riddles, with a key one beeing playing the piano a certain amount of time to open a door. Thought that would be impossible as you can't link anything to the piano but you are a genius :smiley:

    Your tutorial on the "AND" processor should do perfect too for my 4 keys needed to open the garden access door.

    I will test both in the coming days.

    Last, in case you or anybody might know or know a link explaining it, i have still my paintings room to create and there i struggle : Creating a sequence for 7 floor switch.
    In detail there are 6 "standard" floor switch to activate in the right order so the "master" and last floor switch (n° 7) will reveal a wall hole with a key in it. Also, if they activate the "master" floor switch and did not the 7 previous "standard" floor switch in the right order, it trigger various traps and reset everything. (so the traps must be new again at every try)
    If someone knows the processor command i should use to create this kind of floor switch sequence i am super interested.

    Thanks for all your hard work.

    Best regards,
    Dante.

    PS : let me know if you are still looking for some tomb testing, once i have made my piano riddle i can consider helping.

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