Forum Discussion
16 years ago
I am using a lot of customized textures in this world, including a customized granite that looks more green than gray. If you can work your way through an image program sometimes it's a pretty easy process to get just the color you're after.
Ah fiddles, I'll just post a picture. I hope this isn't too tactless posting a picture in your thread. I could link to it at PhotoBucket but this way I can explain it better.
Okay, on the left side is a rock texture from WA that Martine included in her pack. I tweaked the color to give it a greener hue. The rock on the right is the granite, again tweaked to make it look greener.
The dirt in the center area (which is going to get rocked as soon as I get all the details worked out) started out as the rocky dirt texture. Then I changed the color to give it some yellow instead of red, then spent who knows how much time working on the pattern to get the most obvious tiling removed. The blue at the bottom of the waterfall isn't water at all (because at this point the water is still a couple of jumps down the mountain), but another texture I made by taking a layer of blue color over the top of a sand texture and changing the opacity which gives a nice blue color using the texture of the sand.
If you do decide to play with textures just keep in mind that in C-A-W and in-game they will appear brighter and with more saturation than they do in your image editor. I'm all the time having to tone them down in order for them to look anywhere near right in-game.

Ah fiddles, I'll just post a picture. I hope this isn't too tactless posting a picture in your thread. I could link to it at PhotoBucket but this way I can explain it better.
Okay, on the left side is a rock texture from WA that Martine included in her pack. I tweaked the color to give it a greener hue. The rock on the right is the granite, again tweaked to make it look greener.
The dirt in the center area (which is going to get rocked as soon as I get all the details worked out) started out as the rocky dirt texture. Then I changed the color to give it some yellow instead of red, then spent who knows how much time working on the pattern to get the most obvious tiling removed. The blue at the bottom of the waterfall isn't water at all (because at this point the water is still a couple of jumps down the mountain), but another texture I made by taking a layer of blue color over the top of a sand texture and changing the opacity which gives a nice blue color using the texture of the sand.
If you do decide to play with textures just keep in mind that in C-A-W and in-game they will appear brighter and with more saturation than they do in your image editor. I'm all the time having to tone them down in order for them to look anywhere near right in-game.

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