Forum Discussion
7 years ago
"ScottDemon;c-16998994" wrote:"fxchrfxchr;c-16997717" wrote:"ScottDemon;c-16996761" wrote:"fxchrfxchr;c-16996374" wrote:"ScottDemon;c-16995332" wrote:"KarilynMonroe2;c-16993796" wrote:"fxchrfxchr;c-16993670" wrote:Thanks! I will try that. I didn't know you could just rename a file, as simple as that. I will update soon.
I have these as well and looking at the pictures auntielynds provided of how the files should be used, I would say that the .tga files might not be missing but have the wrong extension. For instance, all seven of the cobblestone road files are there, so I suggest renaming the two normal map files from .dds to .tga and see if that works.
Those were pulled straight from the world file and if you were pull those files straight from the world file they would be a .dds even though if you were to drag Monte Vista into CAW they would be a .tga. But even then they should still display properly even if they are a .dds.
Have you tried checking in game to see if they look properly? Or have you tried exiting and reloading CAW (of course having your files backed up first) to see if that helps?
OP says above: I tried using the file of the same name ending in .dds but the intersections look funny.
auntielynds included a picture of what files should be used. The two normal map files, in the picture, end in .tga but the two files have a .dds extension in the file folder. Why does the pic show .tga but the file itself have a .dds??? Hence our experimenting.
Did you ever stop to think that maybe I used those files?
You gave absolutely no clue that you had. But, we'll see how the OP does with all our suggestions when she gets back to us.
Well a screenshot of what their seeing would help I just remembered that the terrain paint can also affect how they look.
But anyway you did get me to look at the various files and realized that the .tga files that are already available in CAW for Concrete and Dirt are literally the exact same files that was used in every world just renamed. EA is so creative I can't believe I never noticed that before :|
Speaking of Dirt road and terrain paint, I now recall a thread over at MTS3 about intersections that looked "funny" (as the OP calls it) where it pointed out that rather than fix the flawed way intersections display in the game, EA used the same colour of terrain paint under the intersections to hide the flaw. Creative indeed. So, this might be the OP's issue regardless of what these files are named as you point out.