Forum Discussion
16 years ago
What about the problem of images tiling (repeating), has anybody found a program that will take an image and make it so that it doesn't look like it's simply being tiled?
Jalida, over the course of my goofing around with TS3 I have used quite a few in-game textures for various projects and as a creator of custom content for something like seven years now I am downright shocked at how horrible the in-game patterns are when it comes to obvious repetition. That's not to say I haven't ended up creating a few patterns that didn't look too hot from time to time, but for crying out loud, I'm a regular old person who has had to learn all this stuff without the benefit of a college degree in graphics, and even I can do better than those designers.
So far I don't know of any quick and easy way to fix patterns. If there is one, I hope someone will clue us in, but normally I use the clone brush and do a lot of cloning bits and pieces of not obvious parts of the pattern randomly to the places that repeat the worst. It takes some care because in the case of something like a rock texture it's easy to lose the entire design.
One thing I have noticed that helps in C-A-W is to turn down the opacity on the pattern you're laying, and don't stop with just that. Lay transparent patterns over other patterns and you'll get less of a repeated look. When it comes to that shale, it is definitely best used in small doses and preferably over some terrain that's been stretched. Avoid using it on flat surfaces in large doses or be prepared to spend the time to fix it up.
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