Forum Discussion
buildnshare
7 years agoSeasoned Ace
#BnS206 - We Need Some Space
The deadline for this challenge is 30th September 2018
The intercom buzzes, and Rose’s voice on the other end sounds odd. Not frightened, more… in awe?
“There are some… people here for you?”
Was that a question? “Well, go ahead and schedule an appointment. I think next week is free-“
“I think you need to see this for yourself,” she whispers.
You head out to the lobby to find out what could possibly have your secretary in such a state. There are three large men in black suits and sunglasses with radios in their ears. You wonder if this is a prank, they look straight out of some government conspiracy movie. You aren’t entirely sure which one is in charge so you simply address them as a group.
“Good morning, gentlemen. What can I do for you?”
One looks around the room before talking into a hidden microphone. “It’s all clear.”
You are certainly seeing why Rose was a little overwhelmed. Just then a very professional-looking woman enters carrying a briefcase and followed by another man in a suit. She walks up and offers her hand, which you take politely.
“You must be the architect. I apologize for the…” She tips her head toward the three men and smiles. “Protocol.”
“Of course. Protocol,” you echo, still having no idea what is going on. “I’m sorry, I missed your name.”
“General Leanne Harris, SSA,” she says, and you are caught off guard by how warm her presence is. You always though Generals were meant to be gruff. And… old.
“The Sim Space Agency?” You see Rose’s eyes pop, and hope you are keeping better hold on your own surprise. “What can I do for you?”
Because you honestly have no idea what you could possibly do for the SSA
“Can we talk in your office?” General Harris asks.
Oh dear, you really are flustered by this! “Of course, my apologies. This way.” You lead her to your office, the man behind her following but the other three staying in the lobby.
She doesn’t sit, but instead opens her briefcase and hands you a yellow folder. “As you are no doubt aware, the SSA is researching the possibility of sending Sims to Mars.”
Of course you know, you’ve been following the news whenever you can. You just love the idea of space travel!
“But what does that have to do with me?” you ask, opening the folder and seeing some concept sketches for… Mars habitations?
General Harris smiles. “We at SSA know that sometimes the best ideas can come from the least expected places. Our engineers can handle the logistics of interplanetary goods movements, material strength, desalinization, that sort of thing,” she says with a wave of her hand. “But when it comes to people, to psychology, we want to tap into the resources available right here in our community. Your work in architecture has become something of a legend, and we’d like you to help design a Mars habitation unit.”
You gape.
“Just a prototype, of course. It will be built here on earth, but we need to conduct extended isolation tests with our crew and that means we need a fully-functional environment that can simulate living on Mars.”
“And you want me?” You only wish you could do your happy dance singing ‘yes, yes, yes!’ without looking too unprofessional.
“Who better? You understand what people want and need in a living space, how to layout areas for best use. We’re hoping you can offer a fresh design perspective for us to consider. And,” she stresses, “You’re good with a budget.”
You can’t help but smile a little at that. “And what is my budget for this?”
“It’s all in the brief,” she says with a smile.
THE BRIEF
500k budget
Design a Mars Habitation for a 6-Sim team of astronauts and scientists.
Habitation must be fully self-contained (there is no atmosphere!)
Must include areas or objects for sleeping, hygiene, fitness, cooking, recreation, plants, and research.
Built on a 30x30 or smaller lot. No more than 1 level below ground (including foundation basements) and no more than two levels above ground
(for a maximum of 3 total floors).
This is a prototype build, so ‘landscape’ doesn’t matter, but it should be isolated from other structures.
Optional Challenge: Create the 6 Sims astronauts and show them living and working in their habitation. Tell us what their fields of speciality are and their attributes that make them important for a Mars mission!
Entry List
Intermediate
NAME: Kgaff
Entry link - https://forums.thesims.com/en_us/discussion/comment/16745573/#Comment_16745573
LINK TO LOT: not uploaded
LINK TO MEDIA: https://forums.thesims.com/en_US/discussion/comment/16745556/#Comment_16745556
OPTIONAL CHALLENGE: n/a
LEVEL: intermediate
LOT SIZE, ADDRESS & FINAL COST: 30x30, 45 Hyperion Highway,Lunar Lakes, 424,721
LOT DESCRIPTION & DETAILS: Since this is a Mars prototype I kept the "clutter" to a minimum. I don't think it would be cost effective to drag all kinds of knick-knacks into space
There all-in-one restrooms on each level for the astronauts convenience.
Also since this is a prototype, there was no landscaping done.
CONSTRUCTIVE CRITICISM: "yes"
CREDIT TO SIMMERS FOR CUSTOM CONTENT USED: none
Advanced
NAME: creativemetaphor
ENTRY LINK: https://forums.thesims.com/en_us/discussion/comment/16744490/#Comment_16744490
LINK TO LOT: not yet uploaded
LINK TO MEDIA: M.A.R.S. Colony 6 https://photos.google.com/share/AF1QipOgA9Zl96-EE1EE6ORDEcipHSS9pbj-jGVxpV8ZnqgGIQAXqJ6faRnzQG8wu4oqXA?key=UC1sVFhkUjc1cVhHc0hIWUdwN21RT2ctdG1yakRn
OPTIONAL CHALLENGE: included in above
LEVEL: advanced
LOT SIZE, ADDRESS & FINAL COST: 30x30 lot, custom placed Lucky Palms, final cost 437,221
LOT DESCRIPTION & DETAILS: The M.A.R.S. project (Mars Artificial Research Simulation) was begun to test ways to send a research team to Mars, in hopes of determining feasibility for possible future colonization. A rigorous vetting process produced six of the best candidates for the project experiment - to isolate a crew and see how well they can perform under a two years' Mars living simulation.
The habitat was designed as several modules connected to a central core. This allows the modules to be isolated in case of emergency or environmental breach. This also allows it to be constructed in phases. The modules have expansion joints (as seen on exterior pictures) to allow for compact transport and expansion on site. There are locks on either side of each door for keyed entry or lock-out. (The only door that does not have a keypad on both sides is, of course, the quarantine room which is designed to keep people in!) Unlocked doors are green whereas locked/sealed doors are red.
The Command Module which would - in a real Mars mission - carry the crew and dock with the base. This allows the crew to then leave the base intact on Mars and rendezvous with a ship and their replacement crew, or evacuate in case of emergencies. The Command Module docks on the Core Module with access to the electronics systems and airlocks. Except for simulated evacuations run by the simulated Earth Ground Crew, this module would be largely unused.
Outside is accessed through the airlock. Crew must wear EVA suits for all "Extra Vehicular Activity" to simulate the Martian environment. Once they have suited up and the airlock has depressurized, they can move into the vehicle bay and access the exterior of the base.
The lowest floor of the Core Module contains the health and fitness area with personal lockers, a storage locker, fitness equipment, large mirror, and laundry facilities. It also has the access to the hygiene facilities.
The other three modules of the base are the Habitation Module, Greenhouse and Air/Water Purification Module, and the Science and Medical Modules. Every room has a speaker for base-wide announcements and emergency alarms.
The Habitation Module holds the common living areas and crew quarters. The ground level contains lounge, kitchen, dining, and both solo and cooperative recreational activities. Meals are prepared by all members on a rotating schedule. Once the greenhouse module is fully operational, the hope is that the majority of the nutritional needs can be met by food grown on site.
On the wall beside the dining table are 6 clocks - each one provided by one of the crew members and set to their home-town's time zone on Earth. The walls themselves were designed to be relaxing and evoke a more earth-like setting, the pale blues to offset the red outside.
There is also access to the storage/pantry which is contained in the core module.
The lower floor contains the crew quarters and a quiet lounge where reading can take place. Each crew member has a separate berth which contains an elevated bed, shelf for personal objects, a chair, and a dresser with mirror. Each member has been allowed to bring a small number of personal items to decorate their room.
The Greenhouse and Air/Water Purification Module has an open central core where the air is filtered and recycled throughout the base. Several large purifiers assist until the greenhouse has grown enough to allow the base to rely only on the smaller units. The water filtration also has small filtration units. The ground floor has a variety of plants growing around the perimeter, these largely are used for experiments. The sub-floor is where the base's food is grown, bees are kept, and a variety of foliage helps recycle the air and water.
The Science Module has a third-floor observation deck for astronomical research with two telescopes pointed in opposite directions, and the communication antennae array. The ground floor level has the remaining work-stations with computers and a variety of scientific research equipment - including live animal research ability.
The lowest floor of this module is the medical bay with two sick beds, Dr. Cho's office for regular crew exams, quarantine room, and a surgery/autopsy facility. The medical bay connects to the health and fitness room to allow the doctor to perform fitness tests on the crew.
The crew are each assigned one EVA suit, one casual suit, a work-out suit, and a skin suit (swimwear). The mission colors are yellow and black. In addition, they have job-specific gear, and are allowed to have personal sleep-wear. They are also expected to have one formal attire for photo-ops.
Note to judges: a few minor alterations were made after the initial pictures were taken, and during play testing. The vegetable pots were moved to the lower level of the greenhouse due to routing error, the skeleton was added to the doctor's office, and a picture was added behind the crew quarters' book case. I have made an effort to update pictures but some still reflect the old layout. Most items have been play tested to ensure accessibility, including the chairs and dressers in the crew quarters.
CONSTRUCTIVE CRITICISM: yes please
NAME:Mederouin
Entry link: https://forums.thesims.com/en_us/discussion/comment/16744695/#Comment_16744695
LINK TO LOT: https://www.thesims3.com/assetDetail.html?assetId=9254232
LINK TO MEDIA: https://imgur.com/a/ZOOtAl2
OPTIONAL CHALLENGE: https://imgur.com/a/Qd8tfBm
LEVEL: Advanced
LOT SIZE, ADDRESS & FINAL COST: 30 X 30, 232 Sedina Lane, Lucky Palms; Final Cost 247,268
LOT DESCRIPTION & DETAILS: For this build I wanted to build something modular. Each of the colors represents a pannel segment, Red is 4 tiles, Yellow is 3, Blue is 2 and Green is 1. I wanted to build it this way so that all pannels could be shipped flat and easily assembled by the layperson into whatever configuration that best suited the landscape and the needs of the inhabinates. I made each door a vestabule so it could act as a comperssion chamber to undress and reacculamte to oxyaginated air. I tried to group functions by putting the domestic things on the left including the garden space and kitchen as well as the rec room above. I placed the bedrooms in a seperate chunk trying to place them as close to the center of the building as possibal for the sake of saftey. The lab has its own locker room and shower to wash off all contaninates. So each segment would be on a different HVAC zone and isolated from the others in case anything where to go wrong. I also included a bunch of air handlers on the roof to simulate the fact that this building would be filtering and producing all of its own oxygen. I wanted to keep the decorations sparce to play with this idea that the inhabinates were only allowed to bring a hundred pounds of personal items. I tried to contain most of that to their rooms to make those spaces feel more intimate while the rest feels a bit builders standard. I tried to pick funiture that looked like it had the potential to be broken down and shipped flat. I made the floor a gray epoxy type material with the hope that it would be easy to lay and lighter than the stardard wood or concrete which they probably wouldn't have access too. In the end I was going for a building that could be built like a puzzle. It was light and easily constructed by people with limited construction machinery and/or engineering know-how. Hope you enjoy.
CONSTRUCTIVE CRITICISM: Yes, Please
CREDIT TO SIMMERS FOR CUSTOM CONTENT USED: N/A
NAME: iampes23
Entry link - https://forums.thesims.com/en_us/discussion/comment/16752129/#Comment_16752129
LINK TO LOT: http://www.mediafire.com/file/f3muv9h2acb5asa/Mars_Habitation.Sims3Pack/file
LINK TO MEDIA: https://imgur.com/a/DBXRWuu
OPTIONAL CHALLENGE: n/a
LEVEL: advanced
LOT SIZE, ADDRESS & FINAL COST: 30x30 added lot in Lunar Lakes $361,709
LOT DESCRIPTION & DETAILS: With the advent of the new, ultra thin yet ultra strong metal called utopisteel, a mission to Mars is now in the works! This new type of steel can be rolled or folded and is very lightweight, so taking it to another planet will be no problem. This new metal is used in the durable construction of the Motionless Artificial Re-establishment Sanctuary (M.A.R.S.) Habitation. It is also a major compontent of all the furniture the astronauts will need once they get there. They will also have the capability of melting it down and reshaping it as needed, so that the possibilities of this metal are endless!
The other new breakthrough that makes this mission possible is the Atom Filter 3000. This special filter can pull out individual atoms from any vaporous mass and realign them to form new elements and compounds. The short explaination: it can pull water and oxygen from the Mars atmosphere! No need to haul billions of gallons of water and compressed air when you can make your own on arrival!
Thanks to these new items, the M.A.R.S. Habitation is both lightweight and energy efficient. It will stay cool in the 80+ degree weather as well as retain all heat during those cold periods of -200 degrees during the Mars winter. Furnishings are uniform for the most part, but each astronaut was allowed to chose a color palette for their individual room and a few pieces of unique furniture. A set amount of 100 pounds each allowed the astronauts to include a few special luxuries for their new home, including musical instruments or a few knick-knacks. Since the astronauts will be living there for five to ten years, every effort has been made to ensure a comfortable stay in a home-like atmosphere to lessen the stresses of life on another planet.
Ready to tour this new facility while it still sits on Earth?
CONSTRUCTIVE CRITICISM: no criticism this time please
CREDIT TO SIMMERS FOR CUSTOM CONTENT USED: my own patterns
NAME: MeestorMark
Entry Link: https://forums.thesims.com/en_us/discussion/comment/16754883/#Comment_16754883
LINK TO LOT: N/A
LINK TO MEDIA: https://www.flickr.com/gp/159174096@N06/0m38h7
OPTIONAL CHALLENGE: Same link as above, photos of the team are included.
LEVEL: Advanced
LOT SIZE, ADDRESS & FINAL COST: 30x30, simulated Mars, 334K
LOT DESCRIPTION & DETAILS: A habitat built for science, work, fun, and protection from the harsh Mars environment. Plants in the foundation basements provide most of the oxygen for the internal atmosphere. Vents in the floors and walls move the oxygen throughout the habitat. Water was originally processed out of hydrogen and oxygen, but now is recycled through bubblers/purifiers on the top floor that feed the plumbing and fish tanks. Fish in the fish tanks serve as a protein source and also help provide fertilizer for the continued growth of plants. The types of non-food plants were chosen for their ability to remove toxins from interior environments.
Living quarters are in the main basement area. Each member has their private sleeping quarters with rack, work station, and bookshelf/cabinet to store their personal effects. The mess area is just off the sleeping quarters.
The habitat has two entrances, each with its own airlock to provide for safe egress/ingress to the living spaces.
Electricity is generated by both solar and wind generation. Two rovers are powered by their own solar cells that face the evening sun. This allows for full charge in the morning to begin the work day searching for minerals and microscopic Martians that may have once lived here. Pesky Martian sand storms sometimes may effect work schedules. The solar generation drops for the rovers, but boy do those wind mills kick into over-drive to make sure the habitat is fully powered throughout.
CONSTRUCTIVE CRITICISM: Sure
CREDIT TO SIMMERS FOR CUSTOM CONTENT USED: Do not think I used any.
TWITTER TAG: N/A
FACEBOOK PROFILE: MeestorMark
NAME: suzses
Entry Link: https://forums.thesims.com/en_us/discussion/comment/16755311/#Comment_16755311
LINK TO LOT: Not yet uploaded - not sure if it will be later
LINK TO MEDIA: https://flickr/s/aHsmjohwn5
OPTIONAL CHALLENGE: Not this time. Since I built three habitats, I didn't have any time left over for the actual crew. I did, however, make some indications in the staff quarters decor of probable roles, interests, etc.
LEVEL: Advanced
LOT SIZE, ADDRESS & FINAL COST: 30x30 custom placed lot on the outskirts of the Area 52 side of Lucky Palms; cost is $349,016.
LOT DESCRIPTION & DETAILS: As already mentioned, this was my third stab at building a Mars colony prototype. I started with the premise that, as practice, the crew would actually build it from plans and materials that would be available to them once they head for Mars. So, as I went along, I began to think I was overdoing some things and my third attempt, while it incorporates some of what I like about the first two, is considerably scaled back.
Other considerations were to provide comfortable surroundings for the crew with private spaces and earth-like, soothing colors; to provide well-defined, convenient work spaces, and to divide the structure(s) in a way that certain areas could be closed off in case of system failures or other emergencies. There is one entry from the outside with security access panel controls (thinking they more likely need to worry about intruders in Lucky Palms than on Mars, but you never know ). Inside that area is storage space for surface gear, a clean-up area for crew returning to the base, and from it, access to all other areas of the habitat. It also acts as an airlock to preserve the interior atmosphere.
I've made a lot more comments along with my pictures than is my usual habit. I've found that on my Flickr display I can never see the comments no matter where I set my zoom level unless I scroll down. This is just to let you know to please scroll to see the comments.
CONSTRUCTIVE CRITICISM: Yes, please.
CREDIT TO SIMMERS FOR CUSTOM CONTENT USED: None.
Results
Beginners -:
Comments: N/A
1st Place: N/A
Optional Challenge: N/A
Intermediates -:
Comments
1st Place: @Kgaff
Optional Challenge: N/A
Advanced -:
Comments
1st Place: @MeestorMark
Optional Challenge:
The deadline for this challenge is 30th September 2018
The intercom buzzes, and Rose’s voice on the other end sounds odd. Not frightened, more… in awe?
“There are some… people here for you?”
Was that a question? “Well, go ahead and schedule an appointment. I think next week is free-“
“I think you need to see this for yourself,” she whispers.
You head out to the lobby to find out what could possibly have your secretary in such a state. There are three large men in black suits and sunglasses with radios in their ears. You wonder if this is a prank, they look straight out of some government conspiracy movie. You aren’t entirely sure which one is in charge so you simply address them as a group.
“Good morning, gentlemen. What can I do for you?”
One looks around the room before talking into a hidden microphone. “It’s all clear.”
You are certainly seeing why Rose was a little overwhelmed. Just then a very professional-looking woman enters carrying a briefcase and followed by another man in a suit. She walks up and offers her hand, which you take politely.
“You must be the architect. I apologize for the…” She tips her head toward the three men and smiles. “Protocol.”
“Of course. Protocol,” you echo, still having no idea what is going on. “I’m sorry, I missed your name.”
“General Leanne Harris, SSA,” she says, and you are caught off guard by how warm her presence is. You always though Generals were meant to be gruff. And… old.
“The Sim Space Agency?” You see Rose’s eyes pop, and hope you are keeping better hold on your own surprise. “What can I do for you?”
Because you honestly have no idea what you could possibly do for the SSA
“Can we talk in your office?” General Harris asks.
Oh dear, you really are flustered by this! “Of course, my apologies. This way.” You lead her to your office, the man behind her following but the other three staying in the lobby.
She doesn’t sit, but instead opens her briefcase and hands you a yellow folder. “As you are no doubt aware, the SSA is researching the possibility of sending Sims to Mars.”
Of course you know, you’ve been following the news whenever you can. You just love the idea of space travel!
“But what does that have to do with me?” you ask, opening the folder and seeing some concept sketches for… Mars habitations?
General Harris smiles. “We at SSA know that sometimes the best ideas can come from the least expected places. Our engineers can handle the logistics of interplanetary goods movements, material strength, desalinization, that sort of thing,” she says with a wave of her hand. “But when it comes to people, to psychology, we want to tap into the resources available right here in our community. Your work in architecture has become something of a legend, and we’d like you to help design a Mars habitation unit.”
You gape.
“Just a prototype, of course. It will be built here on earth, but we need to conduct extended isolation tests with our crew and that means we need a fully-functional environment that can simulate living on Mars.”
“And you want me?” You only wish you could do your happy dance singing ‘yes, yes, yes!’ without looking too unprofessional.
“Who better? You understand what people want and need in a living space, how to layout areas for best use. We’re hoping you can offer a fresh design perspective for us to consider. And,” she stresses, “You’re good with a budget.”
You can’t help but smile a little at that. “And what is my budget for this?”
“It’s all in the brief,” she says with a smile.
THE BRIEF
500k budget
Design a Mars Habitation for a 6-Sim team of astronauts and scientists.
Habitation must be fully self-contained (there is no atmosphere!)
Must include areas or objects for sleeping, hygiene, fitness, cooking, recreation, plants, and research.
Built on a 30x30 or smaller lot. No more than 1 level below ground (including foundation basements) and no more than two levels above ground
(for a maximum of 3 total floors).
This is a prototype build, so ‘landscape’ doesn’t matter, but it should be isolated from other structures.
Optional Challenge: Create the 6 Sims astronauts and show them living and working in their habitation. Tell us what their fields of speciality are and their attributes that make them important for a Mars mission!
Entry List
Intermediate
NAME: Kgaff
Entry link - https://forums.thesims.com/en_us/discussion/comment/16745573/#Comment_16745573
LINK TO LOT: not uploaded
LINK TO MEDIA: https://forums.thesims.com/en_US/discussion/comment/16745556/#Comment_16745556
OPTIONAL CHALLENGE: n/a
LEVEL: intermediate
LOT SIZE, ADDRESS & FINAL COST: 30x30, 45 Hyperion Highway,Lunar Lakes, 424,721
LOT DESCRIPTION & DETAILS: Since this is a Mars prototype I kept the "clutter" to a minimum. I don't think it would be cost effective to drag all kinds of knick-knacks into space
There all-in-one restrooms on each level for the astronauts convenience.
Also since this is a prototype, there was no landscaping done.
CONSTRUCTIVE CRITICISM: "yes"
CREDIT TO SIMMERS FOR CUSTOM CONTENT USED: none
Advanced
NAME: creativemetaphor
ENTRY LINK: https://forums.thesims.com/en_us/discussion/comment/16744490/#Comment_16744490
LINK TO LOT: not yet uploaded
LINK TO MEDIA: M.A.R.S. Colony 6 https://photos.google.com/share/AF1QipOgA9Zl96-EE1EE6ORDEcipHSS9pbj-jGVxpV8ZnqgGIQAXqJ6faRnzQG8wu4oqXA?key=UC1sVFhkUjc1cVhHc0hIWUdwN21RT2ctdG1yakRn
OPTIONAL CHALLENGE: included in above
LEVEL: advanced
LOT SIZE, ADDRESS & FINAL COST: 30x30 lot, custom placed Lucky Palms, final cost 437,221
LOT DESCRIPTION & DETAILS: The M.A.R.S. project (Mars Artificial Research Simulation) was begun to test ways to send a research team to Mars, in hopes of determining feasibility for possible future colonization. A rigorous vetting process produced six of the best candidates for the project experiment - to isolate a crew and see how well they can perform under a two years' Mars living simulation.
The habitat was designed as several modules connected to a central core. This allows the modules to be isolated in case of emergency or environmental breach. This also allows it to be constructed in phases. The modules have expansion joints (as seen on exterior pictures) to allow for compact transport and expansion on site. There are locks on either side of each door for keyed entry or lock-out. (The only door that does not have a keypad on both sides is, of course, the quarantine room which is designed to keep people in!) Unlocked doors are green whereas locked/sealed doors are red.
The Command Module which would - in a real Mars mission - carry the crew and dock with the base. This allows the crew to then leave the base intact on Mars and rendezvous with a ship and their replacement crew, or evacuate in case of emergencies. The Command Module docks on the Core Module with access to the electronics systems and airlocks. Except for simulated evacuations run by the simulated Earth Ground Crew, this module would be largely unused.
Outside is accessed through the airlock. Crew must wear EVA suits for all "Extra Vehicular Activity" to simulate the Martian environment. Once they have suited up and the airlock has depressurized, they can move into the vehicle bay and access the exterior of the base.
The lowest floor of the Core Module contains the health and fitness area with personal lockers, a storage locker, fitness equipment, large mirror, and laundry facilities. It also has the access to the hygiene facilities.
The other three modules of the base are the Habitation Module, Greenhouse and Air/Water Purification Module, and the Science and Medical Modules. Every room has a speaker for base-wide announcements and emergency alarms.
The Habitation Module holds the common living areas and crew quarters. The ground level contains lounge, kitchen, dining, and both solo and cooperative recreational activities. Meals are prepared by all members on a rotating schedule. Once the greenhouse module is fully operational, the hope is that the majority of the nutritional needs can be met by food grown on site.
On the wall beside the dining table are 6 clocks - each one provided by one of the crew members and set to their home-town's time zone on Earth. The walls themselves were designed to be relaxing and evoke a more earth-like setting, the pale blues to offset the red outside.
There is also access to the storage/pantry which is contained in the core module.
The lower floor contains the crew quarters and a quiet lounge where reading can take place. Each crew member has a separate berth which contains an elevated bed, shelf for personal objects, a chair, and a dresser with mirror. Each member has been allowed to bring a small number of personal items to decorate their room.
The Greenhouse and Air/Water Purification Module has an open central core where the air is filtered and recycled throughout the base. Several large purifiers assist until the greenhouse has grown enough to allow the base to rely only on the smaller units. The water filtration also has small filtration units. The ground floor has a variety of plants growing around the perimeter, these largely are used for experiments. The sub-floor is where the base's food is grown, bees are kept, and a variety of foliage helps recycle the air and water.
The Science Module has a third-floor observation deck for astronomical research with two telescopes pointed in opposite directions, and the communication antennae array. The ground floor level has the remaining work-stations with computers and a variety of scientific research equipment - including live animal research ability.
The lowest floor of this module is the medical bay with two sick beds, Dr. Cho's office for regular crew exams, quarantine room, and a surgery/autopsy facility. The medical bay connects to the health and fitness room to allow the doctor to perform fitness tests on the crew.
The crew are each assigned one EVA suit, one casual suit, a work-out suit, and a skin suit (swimwear). The mission colors are yellow and black. In addition, they have job-specific gear, and are allowed to have personal sleep-wear. They are also expected to have one formal attire for photo-ops.
Note to judges: a few minor alterations were made after the initial pictures were taken, and during play testing. The vegetable pots were moved to the lower level of the greenhouse due to routing error, the skeleton was added to the doctor's office, and a picture was added behind the crew quarters' book case. I have made an effort to update pictures but some still reflect the old layout. Most items have been play tested to ensure accessibility, including the chairs and dressers in the crew quarters.
CONSTRUCTIVE CRITICISM: yes please
NAME:Mederouin
Entry link: https://forums.thesims.com/en_us/discussion/comment/16744695/#Comment_16744695
LINK TO LOT: https://www.thesims3.com/assetDetail.html?assetId=9254232
LINK TO MEDIA: https://imgur.com/a/ZOOtAl2
OPTIONAL CHALLENGE: https://imgur.com/a/Qd8tfBm
LEVEL: Advanced
LOT SIZE, ADDRESS & FINAL COST: 30 X 30, 232 Sedina Lane, Lucky Palms; Final Cost 247,268
LOT DESCRIPTION & DETAILS: For this build I wanted to build something modular. Each of the colors represents a pannel segment, Red is 4 tiles, Yellow is 3, Blue is 2 and Green is 1. I wanted to build it this way so that all pannels could be shipped flat and easily assembled by the layperson into whatever configuration that best suited the landscape and the needs of the inhabinates. I made each door a vestabule so it could act as a comperssion chamber to undress and reacculamte to oxyaginated air. I tried to group functions by putting the domestic things on the left including the garden space and kitchen as well as the rec room above. I placed the bedrooms in a seperate chunk trying to place them as close to the center of the building as possibal for the sake of saftey. The lab has its own locker room and shower to wash off all contaninates. So each segment would be on a different HVAC zone and isolated from the others in case anything where to go wrong. I also included a bunch of air handlers on the roof to simulate the fact that this building would be filtering and producing all of its own oxygen. I wanted to keep the decorations sparce to play with this idea that the inhabinates were only allowed to bring a hundred pounds of personal items. I tried to contain most of that to their rooms to make those spaces feel more intimate while the rest feels a bit builders standard. I tried to pick funiture that looked like it had the potential to be broken down and shipped flat. I made the floor a gray epoxy type material with the hope that it would be easy to lay and lighter than the stardard wood or concrete which they probably wouldn't have access too. In the end I was going for a building that could be built like a puzzle. It was light and easily constructed by people with limited construction machinery and/or engineering know-how. Hope you enjoy.
CONSTRUCTIVE CRITICISM: Yes, Please
CREDIT TO SIMMERS FOR CUSTOM CONTENT USED: N/A
NAME: iampes23
Entry link - https://forums.thesims.com/en_us/discussion/comment/16752129/#Comment_16752129
LINK TO LOT: http://www.mediafire.com/file/f3muv9h2acb5asa/Mars_Habitation.Sims3Pack/file
LINK TO MEDIA: https://imgur.com/a/DBXRWuu
OPTIONAL CHALLENGE: n/a
LEVEL: advanced
LOT SIZE, ADDRESS & FINAL COST: 30x30 added lot in Lunar Lakes $361,709
LOT DESCRIPTION & DETAILS: With the advent of the new, ultra thin yet ultra strong metal called utopisteel, a mission to Mars is now in the works! This new type of steel can be rolled or folded and is very lightweight, so taking it to another planet will be no problem. This new metal is used in the durable construction of the Motionless Artificial Re-establishment Sanctuary (M.A.R.S.) Habitation. It is also a major compontent of all the furniture the astronauts will need once they get there. They will also have the capability of melting it down and reshaping it as needed, so that the possibilities of this metal are endless!
The other new breakthrough that makes this mission possible is the Atom Filter 3000. This special filter can pull out individual atoms from any vaporous mass and realign them to form new elements and compounds. The short explaination: it can pull water and oxygen from the Mars atmosphere! No need to haul billions of gallons of water and compressed air when you can make your own on arrival!
Thanks to these new items, the M.A.R.S. Habitation is both lightweight and energy efficient. It will stay cool in the 80+ degree weather as well as retain all heat during those cold periods of -200 degrees during the Mars winter. Furnishings are uniform for the most part, but each astronaut was allowed to chose a color palette for their individual room and a few pieces of unique furniture. A set amount of 100 pounds each allowed the astronauts to include a few special luxuries for their new home, including musical instruments or a few knick-knacks. Since the astronauts will be living there for five to ten years, every effort has been made to ensure a comfortable stay in a home-like atmosphere to lessen the stresses of life on another planet.
Ready to tour this new facility while it still sits on Earth?
CONSTRUCTIVE CRITICISM: no criticism this time please
CREDIT TO SIMMERS FOR CUSTOM CONTENT USED: my own patterns
NAME: MeestorMark
Entry Link: https://forums.thesims.com/en_us/discussion/comment/16754883/#Comment_16754883
LINK TO LOT: N/A
LINK TO MEDIA: https://www.flickr.com/gp/159174096@N06/0m38h7
OPTIONAL CHALLENGE: Same link as above, photos of the team are included.
LEVEL: Advanced
LOT SIZE, ADDRESS & FINAL COST: 30x30, simulated Mars, 334K
LOT DESCRIPTION & DETAILS: A habitat built for science, work, fun, and protection from the harsh Mars environment. Plants in the foundation basements provide most of the oxygen for the internal atmosphere. Vents in the floors and walls move the oxygen throughout the habitat. Water was originally processed out of hydrogen and oxygen, but now is recycled through bubblers/purifiers on the top floor that feed the plumbing and fish tanks. Fish in the fish tanks serve as a protein source and also help provide fertilizer for the continued growth of plants. The types of non-food plants were chosen for their ability to remove toxins from interior environments.
Living quarters are in the main basement area. Each member has their private sleeping quarters with rack, work station, and bookshelf/cabinet to store their personal effects. The mess area is just off the sleeping quarters.
The habitat has two entrances, each with its own airlock to provide for safe egress/ingress to the living spaces.
Electricity is generated by both solar and wind generation. Two rovers are powered by their own solar cells that face the evening sun. This allows for full charge in the morning to begin the work day searching for minerals and microscopic Martians that may have once lived here. Pesky Martian sand storms sometimes may effect work schedules. The solar generation drops for the rovers, but boy do those wind mills kick into over-drive to make sure the habitat is fully powered throughout.
CONSTRUCTIVE CRITICISM: Sure
CREDIT TO SIMMERS FOR CUSTOM CONTENT USED: Do not think I used any.
TWITTER TAG: N/A
FACEBOOK PROFILE: MeestorMark
NAME: suzses
Entry Link: https://forums.thesims.com/en_us/discussion/comment/16755311/#Comment_16755311
LINK TO LOT: Not yet uploaded - not sure if it will be later
LINK TO MEDIA: https://flickr/s/aHsmjohwn5
OPTIONAL CHALLENGE: Not this time. Since I built three habitats, I didn't have any time left over for the actual crew. I did, however, make some indications in the staff quarters decor of probable roles, interests, etc.
LEVEL: Advanced
LOT SIZE, ADDRESS & FINAL COST: 30x30 custom placed lot on the outskirts of the Area 52 side of Lucky Palms; cost is $349,016.
LOT DESCRIPTION & DETAILS: As already mentioned, this was my third stab at building a Mars colony prototype. I started with the premise that, as practice, the crew would actually build it from plans and materials that would be available to them once they head for Mars. So, as I went along, I began to think I was overdoing some things and my third attempt, while it incorporates some of what I like about the first two, is considerably scaled back.
Other considerations were to provide comfortable surroundings for the crew with private spaces and earth-like, soothing colors; to provide well-defined, convenient work spaces, and to divide the structure(s) in a way that certain areas could be closed off in case of system failures or other emergencies. There is one entry from the outside with security access panel controls (thinking they more likely need to worry about intruders in Lucky Palms than on Mars, but you never know ). Inside that area is storage space for surface gear, a clean-up area for crew returning to the base, and from it, access to all other areas of the habitat. It also acts as an airlock to preserve the interior atmosphere.
I've made a lot more comments along with my pictures than is my usual habit. I've found that on my Flickr display I can never see the comments no matter where I set my zoom level unless I scroll down. This is just to let you know to please scroll to see the comments.
CONSTRUCTIVE CRITICISM: Yes, please.
CREDIT TO SIMMERS FOR CUSTOM CONTENT USED: None.
Results
Beginners -:
Comments: N/A
1st Place: N/A
Optional Challenge: N/A
Intermediates -:
Comments
1st Place: @Kgaff
Optional Challenge: N/A
Advanced -:
Comments
1st Place: @MeestorMark
Optional Challenge:
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