Forum Discussion
14 years ago
What a brilliant thread. :thumbup:
I've been at CAW for quite a while now, but it's only now that I'm beginning to notice all the minor stuff that could make or break your world - how the routing paint is actually painted (preferably in straight lines, I never ever knew that), how overall routing is the main source of lag, the quantity of terrain paints in one chunk and all that.
I think this should be linked in the FAQ. :)
ETA: the quantity of plants is very, very hard to avoid. Even making a small world it's hard to stick to 4 types. I'd call that impossible of you want the world to look good and shtuff.
I've been at CAW for quite a while now, but it's only now that I'm beginning to notice all the minor stuff that could make or break your world - how the routing paint is actually painted (preferably in straight lines, I never ever knew that), how overall routing is the main source of lag, the quantity of terrain paints in one chunk and all that.
I think this should be linked in the FAQ. :)
ETA: the quantity of plants is very, very hard to avoid. Even making a small world it's hard to stick to 4 types. I'd call that impossible of you want the world to look good and shtuff.
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