Forum Discussion
Rflong7
14 years agoLegend
Virvatuli wrote:
@BSIRegina: So you can add a lot of different plants as long as you only have a few different types per chunk, without taking any larger hit on performance? :)
@Rflong7: I decided to add performance tips for lots as well since most world builders also build their own lots in the worlds they create :)
When it comes to the routing tutorial, I think it's pretty accurate, though I am not a specialist at all. I think it makes sense that the game tries to divide the routing into big shapes, for example, it "remembers" that a whole chunk is unroutable instead of 256x256=65536 small squares. So creating big shapes makes it easier for the game, at least in certain cases. :)
Those are tips from the CAW Manual. It's probably best to say a great tip is to read the Manual. :)
Sorry, I still don't agree. What certain cases? Making sense and being true isn't the same thing. :)
I don't see the game dividing it up because of Townies and NPCs running around the map even if you're not there or playing them. The map must be "remembered" when it generates *the whole world map* to keep Sims from roaming anywhere. It's not the same as rendering each chunk for the graphics cards.
But maybe that only makes sense to me... :?
*expanding on
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