Forum Discussion
13 years ago
Using the Fog Emitter
Note: If the instructions seem overly simplified at times, remember that some Simmers have never used the fog emitter or the console before.
Open Sims 3 and load your desired game. In any mode(play/build/buy) open the console. (link) Now type in the code "testingcheatsenabled true" as shown below. Then press enter.
http://1.bp.blogspot.com/-AfozN8D4-oE/UGXAToVGRtI/AAAAAAAAB90/zga9_5meMu0/s640/Lecture+1.png
Now open the console again and type in "buydebug on" or "buydebug" Note: I show both examples because you can also turn the buydebug menu off by typing in "buydebug off".
You will also want to open the console one more time to type in "moveobjects on". This will allow you to move objects off of the grid and to be placed very precisely by holding the "Alt" key down while placing.
In the buy menu you will now see a "?" tab. This is the Debug menu.
http://2.bp.blogspot.com/-KCtkR8Uuf9k/UGXHooNFczI/AAAAAAAACFI/FZR_EXT7l8w/s640/Lecture+3.png
As you can see in the picture below, the fog emitter can be found in the last tab of the Debug menu.
http://3.bp.blogspot.com/-n3Nvpl0u_d8/UGXAknTkpxI/AAAAAAAAB-k/1SVrgPtmeqs/s640/Lecture+4.png
When you place it on the ground the fog emitter sinks halfway down. This may be just fine for some codes, but for most you will want to place the fog emitter on a surface to elevate it.
http://4.bp.blogspot.com/-MQI6KoFqs0s/UGXAmyZZWxI/AAAAAAAAB-s/OIZZTXaUcWI/s640/Lecture+5.png
There are several ways to get the fog emitter into the right position. If you prefer not to use any custom content then you can use end tables, display stands, end tables placed on pedastals and floor tiles on any floor level and empty floor tiles. You can also use terrain raising and lowering tools to position them outdoors. You will learn more about that a bit later.
http://2.bp.blogspot.com/-vbX9p3VUrmI/UGXArT-yGKI/AAAAAAAAB-0/4rR2jLuimrw/s640/Lecture+6.png
http://2.bp.blogspot.com/-44otTXGcuy8/UGXCs94nY3I/AAAAAAAACDI/VtARldqPF40/s400/Screenshot-46+%25282%2529.png
They can be placed on any empty floor tile. All of these positions will stay in place and will transfer in the upload/download process.
http://3.bp.blogspot.com/-Eee5g2XtIAU/UGR0u1L9G0I/AAAAAAAAB6I/mIt0X6MS1yY/s640/Screenshot-46.jpg
For those of you who don't mind using custom content or game modifications there are a few options that may look better than using tables and such. There can be issues with these options because of the many update issues with custom content. So use these at your own risk. I would recommend only using these options with no other choice available to you. Don't get me wrong because I think they are fabulous tools, but if they ever get made obsolete by updates, your effects will be ruined.
OMSP's These are simply surface slots that you can place many objects on including fog emitters. They are invisible while playing so it can add a nice effect. Some of these used to be considered transferable to the downloader but I wouldn't trust that due to all of the update issues.
Shift-able Fog Emitter Tool This is a mod that allows the fog emitter to be shifted vertically. The range is not unlimited but it is a nice tool and it is does transfer in the upload/download process. I've tested it. I would recommend this over the OMSP's but again, there is no guarantee that it won't become corrupted after another update.
After placing the fog emitter we can now focus on adding the desired effect. Mouse click on the fog emitter while holding the "Shift" and "Ctrl" keys. This will open a menu. Click on the "Set Visual Effect" tab.
http://2.bp.blogspot.com/-ends3wfm230/UGXAySftcnI/AAAAAAAAB_E/Chh8nza9m3g/s640/Lecture+8.png
The default code for the fog emitter is fog, obviously.
http://2.bp.blogspot.com/-_dOzZYFc8K8/UGXAzlL8JxI/AAAAAAAAB_M/OsJ-wtCVAxA/s640/Lecture+9.png
You simply replace it with whatever code you like. You can type it in or copy and paste it in (copy= "Ctrl" + "c", paste= "Ctrl" + "v"). For this lesson I"m going to use one of my favorite codes, "fishsharkactive". Simply enter the code and accept by clicking the check mark. Now let's test it. Go into play mode and if you entered it properly you will see the animation.
http://tinyurl.com/9tj6hf6
Sometimes you will see the animation pop up while still in buy mode but most of them won't be seen until you go into play mode.
http://2.bp.blogspot.com/-0WbvCihfjbE/UGXMQpbVLFI/AAAAAAAACGA/zWg6ZBDfVX8/s640/Lecture+11.png
http://1.bp.blogspot.com/-z7VcK79xC9w/UGXMR1omPsI/AAAAAAAACGI/jktFMmsZfHA/s640/Screenshot-409.png
If for some reason you don't see the animation go back into the fog emitter menu and make sure that you have entered the code in properly, have not included a space at the end or beginning of the code and make sure the effect is enabled. You can do this by looking at the tab highlighted below. If it says "Enable Visual Effect" then you need to click it. If it says " Disable Visual Effect" then it is already enabled and you can leave it alone. They are mostly always enabled so you will only need to check this if the effect does not show up.
http://1.bp.blogspot.com/-iFdzdW37gEA/UGXM4u2i-_I/AAAAAAAACGQ/ZZy_pnoiH-8/s640/Lecture+12.png
Please note that there are certain places that react differently to the fog emitter animations. For instance, I have never been able to get them to work in pools or ponds. Some have told me they were able to. In community lots they do work, but are disabled so you have to enable the effects as shown earlier.
Note: If the instructions seem overly simplified at times, remember that some Simmers have never used the fog emitter or the console before.
Open Sims 3 and load your desired game. In any mode(play/build/buy) open the console. (link) Now type in the code "testingcheatsenabled true" as shown below. Then press enter.
http://1.bp.blogspot.com/-AfozN8D4-oE/UGXAToVGRtI/AAAAAAAAB90/zga9_5meMu0/s640/Lecture+1.png
Now open the console again and type in "buydebug on" or "buydebug" Note: I show both examples because you can also turn the buydebug menu off by typing in "buydebug off".
You will also want to open the console one more time to type in "moveobjects on". This will allow you to move objects off of the grid and to be placed very precisely by holding the "Alt" key down while placing.
In the buy menu you will now see a "?" tab. This is the Debug menu.
http://2.bp.blogspot.com/-KCtkR8Uuf9k/UGXHooNFczI/AAAAAAAACFI/FZR_EXT7l8w/s640/Lecture+3.png
As you can see in the picture below, the fog emitter can be found in the last tab of the Debug menu.
http://3.bp.blogspot.com/-n3Nvpl0u_d8/UGXAknTkpxI/AAAAAAAAB-k/1SVrgPtmeqs/s640/Lecture+4.png
When you place it on the ground the fog emitter sinks halfway down. This may be just fine for some codes, but for most you will want to place the fog emitter on a surface to elevate it.
http://4.bp.blogspot.com/-MQI6KoFqs0s/UGXAmyZZWxI/AAAAAAAAB-s/OIZZTXaUcWI/s640/Lecture+5.png
There are several ways to get the fog emitter into the right position. If you prefer not to use any custom content then you can use end tables, display stands, end tables placed on pedastals and floor tiles on any floor level and empty floor tiles. You can also use terrain raising and lowering tools to position them outdoors. You will learn more about that a bit later.
http://2.bp.blogspot.com/-vbX9p3VUrmI/UGXArT-yGKI/AAAAAAAAB-0/4rR2jLuimrw/s640/Lecture+6.png
http://2.bp.blogspot.com/-44otTXGcuy8/UGXCs94nY3I/AAAAAAAACDI/VtARldqPF40/s400/Screenshot-46+%25282%2529.png
They can be placed on any empty floor tile. All of these positions will stay in place and will transfer in the upload/download process.
http://3.bp.blogspot.com/-Eee5g2XtIAU/UGR0u1L9G0I/AAAAAAAAB6I/mIt0X6MS1yY/s640/Screenshot-46.jpg
For those of you who don't mind using custom content or game modifications there are a few options that may look better than using tables and such. There can be issues with these options because of the many update issues with custom content. So use these at your own risk. I would recommend only using these options with no other choice available to you. Don't get me wrong because I think they are fabulous tools, but if they ever get made obsolete by updates, your effects will be ruined.
OMSP's These are simply surface slots that you can place many objects on including fog emitters. They are invisible while playing so it can add a nice effect. Some of these used to be considered transferable to the downloader but I wouldn't trust that due to all of the update issues.
Shift-able Fog Emitter Tool This is a mod that allows the fog emitter to be shifted vertically. The range is not unlimited but it is a nice tool and it is does transfer in the upload/download process. I've tested it. I would recommend this over the OMSP's but again, there is no guarantee that it won't become corrupted after another update.
After placing the fog emitter we can now focus on adding the desired effect. Mouse click on the fog emitter while holding the "Shift" and "Ctrl" keys. This will open a menu. Click on the "Set Visual Effect" tab.
http://2.bp.blogspot.com/-ends3wfm230/UGXAySftcnI/AAAAAAAAB_E/Chh8nza9m3g/s640/Lecture+8.png
The default code for the fog emitter is fog, obviously.
http://2.bp.blogspot.com/-_dOzZYFc8K8/UGXAzlL8JxI/AAAAAAAAB_M/OsJ-wtCVAxA/s640/Lecture+9.png
You simply replace it with whatever code you like. You can type it in or copy and paste it in (copy= "Ctrl" + "c", paste= "Ctrl" + "v"). For this lesson I"m going to use one of my favorite codes, "fishsharkactive". Simply enter the code and accept by clicking the check mark. Now let's test it. Go into play mode and if you entered it properly you will see the animation.
http://tinyurl.com/9tj6hf6
Sometimes you will see the animation pop up while still in buy mode but most of them won't be seen until you go into play mode.
http://2.bp.blogspot.com/-0WbvCihfjbE/UGXMQpbVLFI/AAAAAAAACGA/zWg6ZBDfVX8/s640/Lecture+11.png
http://1.bp.blogspot.com/-z7VcK79xC9w/UGXMR1omPsI/AAAAAAAACGI/jktFMmsZfHA/s640/Screenshot-409.png
If for some reason you don't see the animation go back into the fog emitter menu and make sure that you have entered the code in properly, have not included a space at the end or beginning of the code and make sure the effect is enabled. You can do this by looking at the tab highlighted below. If it says "Enable Visual Effect" then you need to click it. If it says " Disable Visual Effect" then it is already enabled and you can leave it alone. They are mostly always enabled so you will only need to check this if the effect does not show up.
http://1.bp.blogspot.com/-iFdzdW37gEA/UGXM4u2i-_I/AAAAAAAACGQ/ZZy_pnoiH-8/s640/Lecture+12.png
Please note that there are certain places that react differently to the fog emitter animations. For instance, I have never been able to get them to work in pools or ponds. Some have told me they were able to. In community lots they do work, but are disabled so you have to enable the effects as shown earlier.