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8 years ago
7 - @TreyNutz is correct, except that the (coughs) enhanced attraction system add-ons that no one asked for and many if not most of us over the age of twelve do not want are from the patch that came out alongside of Seasons, not the EP itself. I use the same mod to stop those and the random date calls because...well, just no, thanks. The potential attraction indicators ("So and so thinks your sim is hot no matter what anyone else says") and all that nonsense were part of the same patch and Shimrod has a mod to suppress those as well. I've left them in, they are only a little annoying by comparison and some of them are funny. Recently my sim was attacked by a mummy guarding a tomb in Al Simhara but the mummy had enough time to remark on how much they like sims like mine who are perfecting their craft or something with little hearts flying across the screen just as he proceeded to beat the tar out of the poor guy.
8 - As I recall, yes that one only goes up and down one notch in either direction. You are confusing not getting a more substantial gain out of the metric (there isn't one to be had) with working against a penalty. By the time there are three or more metrics to worry about in most careers, they don't all need to be maxed out all of the time to get the highest possible job performance gains.
9 - While I'm a little surprised that the game itself didn't generate a new Grimmy when one was needed, yes fiddling around with the status of that sim is never a really good idea. The same goes for Emit, the Time Traveler from ITF. That one seemed more appealing to me to play around with in some test games for some reason when I first got the EP and that never worked out well -- in one game I ended up with two Emits (who looked very different from each other), in another my sims kept getting stuck in Oasis Landing forever, and finally when I reported all of this I got (good-naturedly) scolded by our lead developer at NRaas and was told to just leave him alone or make a sim who looks like him if I really wanted to.
There was a time and there are still stories circulating around about this where we could mate our sims with the real Grimmy. That's only in totally unpatched games now, EA locked that down before or right around the time that WA came out as that could be game-breaking as well. The imposter Grim Role Sim from the Door set Trey mentions is a much safer bet.
11 - I haven't experienced that either but would be happy to review the NRaas discussion about it if it's still there (how long ago was this?) and if you can help me find it. Maybe not for everyone, but for most of us the current version of Overwatch handles improper plant stage gains and borkage rather well.
12 - Chances are that if MC Cheats is unable to reveal these metrics as hidden traits or hidden skills, then they aren't really there. I've had this strange feeling that sims who come from families with lots of multiple births or were part of one themselves tend to have twins and higher more easily than others for example, but it's probably just my imagination. This is something you might ask Chain at NRaas about if you are still curious, though. He could at least tell us for sure if fields to hold such data even exist anywhere in the game.
8 - As I recall, yes that one only goes up and down one notch in either direction. You are confusing not getting a more substantial gain out of the metric (there isn't one to be had) with working against a penalty. By the time there are three or more metrics to worry about in most careers, they don't all need to be maxed out all of the time to get the highest possible job performance gains.
9 - While I'm a little surprised that the game itself didn't generate a new Grimmy when one was needed, yes fiddling around with the status of that sim is never a really good idea. The same goes for Emit, the Time Traveler from ITF. That one seemed more appealing to me to play around with in some test games for some reason when I first got the EP and that never worked out well -- in one game I ended up with two Emits (who looked very different from each other), in another my sims kept getting stuck in Oasis Landing forever, and finally when I reported all of this I got (good-naturedly) scolded by our lead developer at NRaas and was told to just leave him alone or make a sim who looks like him if I really wanted to.
There was a time and there are still stories circulating around about this where we could mate our sims with the real Grimmy. That's only in totally unpatched games now, EA locked that down before or right around the time that WA came out as that could be game-breaking as well. The imposter Grim Role Sim from the Door set Trey mentions is a much safer bet.
11 - I haven't experienced that either but would be happy to review the NRaas discussion about it if it's still there (how long ago was this?) and if you can help me find it. Maybe not for everyone, but for most of us the current version of Overwatch handles improper plant stage gains and borkage rather well.
12 - Chances are that if MC Cheats is unable to reveal these metrics as hidden traits or hidden skills, then they aren't really there. I've had this strange feeling that sims who come from families with lots of multiple births or were part of one themselves tend to have twins and higher more easily than others for example, but it's probably just my imagination. This is something you might ask Chain at NRaas about if you are still curious, though. He could at least tell us for sure if fields to hold such data even exist anywhere in the game.
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