Forum Discussion
11a4d9d88dcc7bea
11 years agoNew Veteran
The Law of the Land:
Remember that lot I’ve added a dungeon to above. If any of my sims break one of the “Laws of the Land” I must have a sim in my family spend time in one of these cells. It doesn’t matter which sim broke the law, someone in the family must go to jail. It is allowed to have another family member visit them with food, but only for an hour of socializing per day. The following laws are enacted for the whole challenge.
· No Outlaws Allowed- Any Outlaw caught on City Property during the daylight will be spending 24 hours in jail. Also any Outlaw caught raiding people’s trash or sleeping on the same lot 2 days / nights in a row will spend 24 hours in jail. See the Outlaw section for more information.
· Servant’s may not eat their master’s food, drink his nectar, or use their personal property. Any servant who does so will spend 24 hours in jail.
· Any Peasant not paying their lord his portion of earnings by the end of the week, must have a family member spend 24 hours in jail
· Any Merchant-Noble who doesn’t pay taxes by the end of the week must have a family member spend 24 hours in jail. See each stages description for the exact amount owed.
These other laws become enacted if the current king has the associated Trait. If I break any of these laws, my sim goes to jail for 24 hours. I will however only worry about my controllable sims, I will ignore all other sims in town in regards to these laws. These laws are considered enacted only for the lifetime of the king who has the associated trait. Once that King dies the laws are considered revoked, and that king’s heir’s traits are considered law.
For laws having to do with the requirements to move up or down a social ladder: If your sims family meets the requirement under a king with an adjusted trait, they can move on, even if the king dies the next day and the requirements increase. If when a king dies the requirement is lowered to a point where you have already achieved, either by the death of a stricter king, or the crowning of an easier one, you can now move on to the next status. If you almost achieved a status requirement, but then a king died and the new law was more difficult to achieve, you now need to achieve the more difficult requirement.
Absent Minded- Now where did that key to the city go? Famine has struck due to poor management of goods, no more than 1 meal may be cooked per household for peasants-Merchants. Gentry are the first who may cook more than one meal a day. Servants may only prepare food if a member of their noble family has the hungry, very hungry, or starving moodlet, and they may only eat the leftovers of their noble family’s meal.
Animal Lover- Sim families who own a pet (dog, cat, horse, or small critter in proper cage) may pay $100 less each week in taxes for each pet type owned. A sim family may pay up to $400 less, if they own at least 1 of each pet type. Example: A family with 2 dogs pays $100 less each week, a family with a dog and a cat pays $200 less each week.
Bookworm- All Children, and Teens must have after school activities
Brave- A brave king means that the kingdom has gone to war, knighthood is easier to obtain. In order to become a knight, a squire need only get 5 skill points in each required skill.
Can’t Stand Art- No selling of paintings, or sculptures.
Cat Person- Any family that owns a cat may pay $100 less in taxes each week, per cat that is owned.
Childish- King doesn’t like vegetables. No growing any vegetables
Vegetables are the following: Tomatoes, Lettuce, Onion, Bell Pepper, Garlic, Carrot, Ghost Chili, and Pumpkin
If an unknown seed turns out to be a vegetable you have 24 hours to dispose of it before the authorities get wind, but no harvesting the vegetables during that time.
You may grow fruits of any kind in your garden.
Coward- The Kingdom doesn’t go to war because of the king’s cowardice. Thus becoming a knight is harder. To become a Knight, a squire must earn 7 skill points in each required skill.
Dislikes Children- Children must go home After School, May not leave the home lot except for school.
Dog Person- Any family owning a dog may pay $100 less in taxes each week per dog owned.
Eco- Friendly- Everyone servant and up must buy a recycling bin. Any family who owns a windmill may pay $100 less in taxes each week.
Equestrian- Any sim family owning a horse may pay $100 less taxes each week per horse that is owned.
Evil- No law and order, Break laws as you wish, no one goes to jail.
Family Oriented- Families with 5 members or more pay $100 less tax each week.
Frugal- Lower Taxes for the entire Kingdom. Every family may pay $100 less tax each week.
Good- Peasants give less crops/earnings to their lords. Instead of $5000 a week, pay 2,500 a week.
Hot-Headed- Longer Stays in Dungeon. All 24 hour sentences are increased to 48 hours, or 2 days.
Hydrophobic- One Shower per day per family. No showering on community lots. No swimming. Servants are treated like a unique family, and are limited to one shower/day, no matter what their noble family does.
Insane- Every, Young Adult and older, Noble and Royal must change clothes to a ridiculous costume when in public. After all, you must do as the king does.
Lucky- business is better, thus: Merchant is easier to obtain, I must own 4 level 1 star businesses to progress.
Mean Spirited- Peasants must give extra crops/earnings to their lords. Instead of giving $5000 a week, I must pay $7,500 a week.
Mooch- Higher Taxes for the entire Kingdom. Each family must pay an extra $100 each week in taxes.
Neurotic- King is paranoid about the written word. The Library and bookstore are off limits. Anyone reading is sent to prison, anyone writing books is sent to prison.
No Sense of Humor- Any sim telling jokes or any other “Comedic” interactions will be sent to jail.
Party Animal- Nectar, bar, or barista drinks must be consumed each day for every Young Adult and older Sims who are at Craftsman and above status. Servants must serve nectar, or other such bar or barista drinks with the daily meal in order to earn the point for that meal.
Technophobe- Must Sell all of Electronics in the household. Must not use electronics on community lots, or go to jail.
Unlucky- business is worse, thus: Merchant is harder to obtain, all 5 businesses must be level 2 stars to progress.
Vegetarian- May not Eat or cook with Meat or Fish, May not Go Fishing. Outlaws are the only ones who are exempt from this law because they live in secret, and no one knows or cares what they eat. Outlaws may still fish, and may cook whatever food they get over an open fire.
Reproduction:
At any stage in the game, my sims may marry and have children with whomever they wish, except the Royal Family, which I cannot marry until we are Nobles, as is described in the "Royalty" section above. During the initial stages, my sims will be homeless, and will not own cribs. I've play tested raising infants and toddlers without cribs before. Basically, I'd put them on the ground, and when they get tired enough, they will sleep there, but not until they are very tired. I also will be putting cribs on a few community lots, although sims in the Outlaw stage, described below, will still be restricted from using the crib during daylight hours. Cribs, for this challenge, are not considered a bed. They are free to use on any community lot, by any sim.
Remember that lot I’ve added a dungeon to above. If any of my sims break one of the “Laws of the Land” I must have a sim in my family spend time in one of these cells. It doesn’t matter which sim broke the law, someone in the family must go to jail. It is allowed to have another family member visit them with food, but only for an hour of socializing per day. The following laws are enacted for the whole challenge.
· No Outlaws Allowed- Any Outlaw caught on City Property during the daylight will be spending 24 hours in jail. Also any Outlaw caught raiding people’s trash or sleeping on the same lot 2 days / nights in a row will spend 24 hours in jail. See the Outlaw section for more information.
· Servant’s may not eat their master’s food, drink his nectar, or use their personal property. Any servant who does so will spend 24 hours in jail.
· Any Peasant not paying their lord his portion of earnings by the end of the week, must have a family member spend 24 hours in jail
· Any Merchant-Noble who doesn’t pay taxes by the end of the week must have a family member spend 24 hours in jail. See each stages description for the exact amount owed.
These other laws become enacted if the current king has the associated Trait. If I break any of these laws, my sim goes to jail for 24 hours. I will however only worry about my controllable sims, I will ignore all other sims in town in regards to these laws. These laws are considered enacted only for the lifetime of the king who has the associated trait. Once that King dies the laws are considered revoked, and that king’s heir’s traits are considered law.
For laws having to do with the requirements to move up or down a social ladder: If your sims family meets the requirement under a king with an adjusted trait, they can move on, even if the king dies the next day and the requirements increase. If when a king dies the requirement is lowered to a point where you have already achieved, either by the death of a stricter king, or the crowning of an easier one, you can now move on to the next status. If you almost achieved a status requirement, but then a king died and the new law was more difficult to achieve, you now need to achieve the more difficult requirement.
Absent Minded- Now where did that key to the city go? Famine has struck due to poor management of goods, no more than 1 meal may be cooked per household for peasants-Merchants. Gentry are the first who may cook more than one meal a day. Servants may only prepare food if a member of their noble family has the hungry, very hungry, or starving moodlet, and they may only eat the leftovers of their noble family’s meal.
Animal Lover- Sim families who own a pet (dog, cat, horse, or small critter in proper cage) may pay $100 less each week in taxes for each pet type owned. A sim family may pay up to $400 less, if they own at least 1 of each pet type. Example: A family with 2 dogs pays $100 less each week, a family with a dog and a cat pays $200 less each week.
Bookworm- All Children, and Teens must have after school activities
Brave- A brave king means that the kingdom has gone to war, knighthood is easier to obtain. In order to become a knight, a squire need only get 5 skill points in each required skill.
Can’t Stand Art- No selling of paintings, or sculptures.
Cat Person- Any family that owns a cat may pay $100 less in taxes each week, per cat that is owned.
Childish- King doesn’t like vegetables. No growing any vegetables
Vegetables are the following: Tomatoes, Lettuce, Onion, Bell Pepper, Garlic, Carrot, Ghost Chili, and Pumpkin
If an unknown seed turns out to be a vegetable you have 24 hours to dispose of it before the authorities get wind, but no harvesting the vegetables during that time.
You may grow fruits of any kind in your garden.
Coward- The Kingdom doesn’t go to war because of the king’s cowardice. Thus becoming a knight is harder. To become a Knight, a squire must earn 7 skill points in each required skill.
Dislikes Children- Children must go home After School, May not leave the home lot except for school.
Dog Person- Any family owning a dog may pay $100 less in taxes each week per dog owned.
Eco- Friendly- Everyone servant and up must buy a recycling bin. Any family who owns a windmill may pay $100 less in taxes each week.
Equestrian- Any sim family owning a horse may pay $100 less taxes each week per horse that is owned.
Evil- No law and order, Break laws as you wish, no one goes to jail.
Family Oriented- Families with 5 members or more pay $100 less tax each week.
Frugal- Lower Taxes for the entire Kingdom. Every family may pay $100 less tax each week.
Good- Peasants give less crops/earnings to their lords. Instead of $5000 a week, pay 2,500 a week.
Hot-Headed- Longer Stays in Dungeon. All 24 hour sentences are increased to 48 hours, or 2 days.
Hydrophobic- One Shower per day per family. No showering on community lots. No swimming. Servants are treated like a unique family, and are limited to one shower/day, no matter what their noble family does.
Insane- Every, Young Adult and older, Noble and Royal must change clothes to a ridiculous costume when in public. After all, you must do as the king does.
Lucky- business is better, thus: Merchant is easier to obtain, I must own 4 level 1 star businesses to progress.
Mean Spirited- Peasants must give extra crops/earnings to their lords. Instead of giving $5000 a week, I must pay $7,500 a week.
Mooch- Higher Taxes for the entire Kingdom. Each family must pay an extra $100 each week in taxes.
Neurotic- King is paranoid about the written word. The Library and bookstore are off limits. Anyone reading is sent to prison, anyone writing books is sent to prison.
No Sense of Humor- Any sim telling jokes or any other “Comedic” interactions will be sent to jail.
Party Animal- Nectar, bar, or barista drinks must be consumed each day for every Young Adult and older Sims who are at Craftsman and above status. Servants must serve nectar, or other such bar or barista drinks with the daily meal in order to earn the point for that meal.
Technophobe- Must Sell all of Electronics in the household. Must not use electronics on community lots, or go to jail.
Unlucky- business is worse, thus: Merchant is harder to obtain, all 5 businesses must be level 2 stars to progress.
Vegetarian- May not Eat or cook with Meat or Fish, May not Go Fishing. Outlaws are the only ones who are exempt from this law because they live in secret, and no one knows or cares what they eat. Outlaws may still fish, and may cook whatever food they get over an open fire.
Reproduction:
At any stage in the game, my sims may marry and have children with whomever they wish, except the Royal Family, which I cannot marry until we are Nobles, as is described in the "Royalty" section above. During the initial stages, my sims will be homeless, and will not own cribs. I've play tested raising infants and toddlers without cribs before. Basically, I'd put them on the ground, and when they get tired enough, they will sleep there, but not until they are very tired. I also will be putting cribs on a few community lots, although sims in the Outlaw stage, described below, will still be restricted from using the crib during daylight hours. Cribs, for this challenge, are not considered a bed. They are free to use on any community lot, by any sim.
About The Sims 3 General Discussion
Connect with fellow Simmers and share your experiences in The Sims 3 official community.6,365 PostsLatest Activity: 15 minutes ago
Recent Discussions
- 15 minutes ago
- 12 hours ago
- 3 days ago
- 8 days ago