The 2 GB RAM limit is getting really tiring to hear about as well, especially since
it hasn't been true on Windows (only the original Mac version) since EA patched Large Address Aware into the game with Patch 1.17
in 2010 for heaven's sake. But players still keep claiming 2 GB. I really don't know where they are getting that from, unless they are somehow playing a totally unpatched game. If the game is only calling for some amount around or less than 2 GB, then that's all the game engine wants at that point. Having a 64-bit version isn't going to change that unless the entire game engine is rewritten and the game using more RAM when it's not needed for anything isn't going to make it run any more smoothly.
I've been testing the 64-bit Mac version on and off in my rare blocks of "spare" time. I haven't driven the game crazy enough yet to really push its limits, but the test worlds/saves I am using still call for less than 2 GB because they aren't full or sophisticated enough yet even with all my mods and all 11 EPs in play to require more RAM. It's still the same game engine. There are other faults with the new Mac version, and some of them are next to impossible to ignore, but RAM usage isn't usually one of them and lifting the 4 GB barrier is not helping to solve them.
But no. TS3. 2 GB limit. Ugly sims (that's totally subjective with or without CC). Not compatible with Win 10. Won't run on new hardware. Island Paradise is broken and can't be fixed. And other tales my grandfather told me (as the expression goes, for the record I loved my grandfather). There's just no reasoning with some players.
Maybe I need to take a little break here soon, bait like the above really shouldn't be triggering me so much after all these years of reading such posts... :/