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5 years ago
"JUSTIN12566532;c-17402622" wrote:
This is news to me! So wait, does that mean the game is only limited to 4GB of RAM? Even if you have more? @igazor
TS3 for Mac is currently 32-bit only, is further crippled by the way in which its implementation on the macOS was done, and can only address 2 GB of RAM no matter how much the player has installed. We do not yet know how/if this will change when the new Mac version or patch is released later this year.
TS3 for Windows is 32-bit only but is also as of Patch 1.17 long ago Large Address Aware, so it can only address 4 GB of RAM (the real upper limit is ~3.7 GB due to some overhead) no matter how much the player has installed. There has never been an announcement about that changing.
Part of the game, so to speak, becomes keeping RAM usage below either of the above limits at all times throughout gameplay. One spike above the danger zone, which will be a bit different for different players but on Windows that's usually somewhere above 3.5 GB, and the game will crash or Error 12 upon trying to save which is just as bad -- no one would want to play a game that they cannot save. This is also why there is such a strict limit, that again will vary by player as there are so many variables, as to how large, complicated, and populated our individual worlds can be.
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