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- It's my understanding that news is about Mac, not Windows.
https://forums.thesims.com/en_US/discussion/973281/hasnt-the-64-bit-metal-version-of-the-sims-3-been-yet#latest
I hope you don't mind me tagging you @igazor since you seems to know about stuff like this and are well-informed. - You guys woke me up for that? (just kidding) :)
There are no plans in place by EA that anyone who would know what they are talking about are willing/able to discuss to make a 64-bit version of TS3 for Windows. There is a "soon" to be released new version of TS3 for Mac that by definition has to be 64-bit because the current Mac operating systems will not run 32-bit apps any longer, it's showing up for many players now as a placeholder within Origin with no download available yet, and that's pretty exciting. But that's Mac-only, not Windows.
The issues with Isla Paradiso can be fixed, they aren't resource related if the player has a strong enough system to carry the EP. It's the world that is flawed by design in several places. The world is not likely to run any better, unfixed as it comes, if it just gets more RAM to work with.
https://forums.thesims.com/en_US/discussion/811253/removing-ip-lag/p1 - It should be noted that not all Mac users brought this upon themselves by upgrading to Catalina too soon. If you buy a new Mac today, that is the operating system you get pre-installed. Players with new Macs then find that they have no way to install the game they had already been playing on other systems and had no reason until now to follow the discussions about what to them became the sudden lack of 32-bit backwards compatibility.
EA did have a choice, though. From their perspective, the system requirements for TS3 for Mac (the older and still current version) clearly say that it won't run on Catalina or higher. They didn't have to do this new version, but it's great that they are doing so. And many of us are very excited to see what it brings to the table and what it might mean for the future of TS3 for all players if it turns out to be a positive experience. - Thanks @igazor. Sweet dreams, whenever you go to bed ;).
- NikkeiSimmerSeasoned Adventurer
"igazor;c-17701965" wrote:
EA did have a choice, though. From their perspective, the system requirements for TS3 for Mac (the older and still current version) clearly say that it won't run on Catalina or higher. They didn't have to do this new version, but it's great that they are doing so. And many of us are very excited to see what it brings to the table and what it might mean for the future of TS3 for all players if it turns out to be a positive experience.
Hence the reason why I said "inadvertently" meaning that they had no choice since new Macs came prepackaged with OS Catalina.
The fact of the matter is that the end of 32bit support for 32bit applications is being written by the moves that both Microsoft and Apple have made in the last year. And the "didn't have to" is going to end up becoming a "must do". It's whether EA learns from the "scramble" and disaffected Mac players experience and decides to be pre-emptive in converting their game to 64 bit for Windows and thus avoiding further and more numerous disaffected players who will more than likely give EA major headaches if they haven't learned from the previous lesson. - @Nikkei_Simmer - That's one way to look at it. Another is that EA could also have chosen/may later choose to discontinue the game. Of course we don't wish for them to do that, we would rather quite the reverse happens. But it's their game, they can do whatever they like with it (thinking of what happened with both TS1 and TS2 after they each reached a certain age). No one who purchases a license to run a program that does work on what is at the time a currently supported operating system should realistically expect it to keep working on all future systems, forever.
"igazor;c-17701998" wrote:
No one who purchases a license to run a program that does work on what is at the time a currently supported operating system should realistically expect it to keep working on all future systems, forever.
People who don't understand this should take some time out and educate themselves on technology.- DonroaAkashuNew SpectatorThere is no requirement of technical knowledge to post in this forum, there is no need to show contempt or to lecture those reading the threads here.
This is by definition a forum adapted to teenagers; I would not expect all to possess that kind of knowledge, and therefore see no reason to post such a comment here; but for flaming. - The only definite way we get 64 bit The Sims 3 is if Windows removed a support for 32 bits apps, but will they? considering some of the old business software that unfortunately still used by some company(like tax software) are 32bits.
"Auroraskies;c-17702483" wrote:
There is no requirement of technical knowledge to post in this forum, there is no need to show contempt or to lecture those reading the threads here.
Learning new things and taking the time to educate oneself is never a bad thing. How did we all learn the things we know? It would be such a boring world if we didn't learn from each other and further our knowledge and experiences.
The upcoming compatibility update to the Mac version of the Sims 3 is a current hot potato. If Windows users who are not happy with it took a little time to read up on why it is happening perhaps it would put it into context :) @EA_Leeloo posted a fantastic FAQ here that explains it.
As a member of Answers HQ, where you have been active in tech threads, you surely understand?"Auroraskies;c-17702483" wrote:
This is by definition a forum adapted to teenagers; I would not expect all to possess that kind of knowledge, and therefore see no reason to post such a comment here; but for flaming.
See my point above regarding educating oneself. Is this a forum adapted to teenagers? I've been posting here for 11 years, oopsie!
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