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mw1525
7 years agoSeasoned Ace
@Evalen - I think I would be too afraid to delete the rabbit hole school from my worlds without some sort of replacement prepared. I genuinely dislike that the schools offer no advancement of any of the 'real' skills and is basically another 'task' for players to time-manage (with the option to trait choose when successful aside).
I play with the entire town. I can't imagine trying to get anything accomplished in my worlds with children and teens out and about on the lots at all hours during the day. While they are *trapped* at school, I am free to work on upgrading lots and adding needed builds to my worlds (otherwise, I have to wait until nighttime when they are all asleep or in hibernation (or is it suspended animation??).
When it comes to Sim education, I have several 'teachers' trained in various subjects (skills) who can help children and teens develop their real world skills based on what they show their interest are (and not what traits they have). The system seems to work.
I do have a household where a teen male is 'looking after' his younger sister, while their mother is in another world trying to make a better life for them (I don't believe in killing Sims, so I used the mover mod to set up this family's story-line). Having a place to go during the day (school) and teachers to talk with (after-school) seems to emotionally help him while he is 'holding-down-the fort' until his mother returns for them. His family ties are very strong.
I play with the entire town. I can't imagine trying to get anything accomplished in my worlds with children and teens out and about on the lots at all hours during the day. While they are *trapped* at school, I am free to work on upgrading lots and adding needed builds to my worlds (otherwise, I have to wait until nighttime when they are all asleep or in hibernation (or is it suspended animation??).
When it comes to Sim education, I have several 'teachers' trained in various subjects (skills) who can help children and teens develop their real world skills based on what they show their interest are (and not what traits they have). The system seems to work.
I do have a household where a teen male is 'looking after' his younger sister, while their mother is in another world trying to make a better life for them (I don't believe in killing Sims, so I used the mover mod to set up this family's story-line). Having a place to go during the day (school) and teachers to talk with (after-school) seems to emotionally help him while he is 'holding-down-the fort' until his mother returns for them. His family ties are very strong.
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