Forum Discussion
8 years ago
(Casts a spell on all of your games that will turn all of your sims into Bonehildas in the middle of the night)
I played with SN in place for ages before I got around to allowing and trying out the occults. Didn't think I would care for them at all in my "real" game, but by starting up a test game in Moonlight Falls off to the side and playing a household consisting of four teens (one of each occult) and a human adult, I did quickly bond with each of the occult types right away much to my surprise. I now play them as misunderstood minorities in my connected worlds.
They just became one (or rather four) more types of things to manage for me, after a while. The love of my legacy household inheritor sim's life happens to be a fairy. His younger brother has been totally inseparable from his vamipre-fairy(-genie) triple hybrid BF from the day they met. And for those who say this all makes gameplay "unrealistic," I would have to ask how your crop of moneybag trees might be doing this year, or if your sims liked meeting their descendants on their last trip to the future. Or how many of your sims might have enjoyed their alien abductions or about dozens of other things many of us end up tolerating/accepting without admitting that our games have "jumped the shark" along the way. ;)
I played with SN in place for ages before I got around to allowing and trying out the occults. Didn't think I would care for them at all in my "real" game, but by starting up a test game in Moonlight Falls off to the side and playing a household consisting of four teens (one of each occult) and a human adult, I did quickly bond with each of the occult types right away much to my surprise. I now play them as misunderstood minorities in my connected worlds.
They just became one (or rather four) more types of things to manage for me, after a while. The love of my legacy household inheritor sim's life happens to be a fairy. His younger brother has been totally inseparable from his vamipre-fairy(-genie) triple hybrid BF from the day they met. And for those who say this all makes gameplay "unrealistic," I would have to ask how your crop of moneybag trees might be doing this year, or if your sims liked meeting their descendants on their last trip to the future. Or how many of your sims might have enjoyed their alien abductions or about dozens of other things many of us end up tolerating/accepting without admitting that our games have "jumped the shark" along the way. ;)
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