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I'm not 100% sure, but my guess based on the appearance of your other textures is that it's a combination of your texture quality being set to low and the fact that CAS will always have better graphics than the game itself. If I had to guess, it's because CAS is less intensive and doesn't have an entire world to try to render. That's what I think is happening at least. lol
And the reason it would happen on some hair and not others probably comes down to quality and poly count. Every CC hair that someone makes should have multiple versions of the mesh to go along with difference graphical settings. Basically, they need a high quality mesh and a low quality mesh. And I feel like a lot of people either don't set a low quality one, which might cause problems for people not running on high settings, or they just use DirectX Mesh tools in Milkshape and willy nilly drag the slider down to reduce the poly count with no real thought put into how it might affect how the mesh looks in-game.
And the reason it would happen on some hair and not others probably comes down to quality and poly count. Every CC hair that someone makes should have multiple versions of the mesh to go along with difference graphical settings. Basically, they need a high quality mesh and a low quality mesh. And I feel like a lot of people either don't set a low quality one, which might cause problems for people not running on high settings, or they just use DirectX Mesh tools in Milkshape and willy nilly drag the slider down to reduce the poly count with no real thought put into how it might affect how the mesh looks in-game.
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