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mw1525's avatar
mw1525
Seasoned Ace
7 years ago

Custom Foods

I'm thinking about adding custom foods, recipes and the mod which will allow you to chose the ingredients to make meals with to my game. I don't know the name of the mod because I saw it one of Ani's 'Iron Edge' videos (sorry don't remember which episode).

1- Anyhow, with this mod , say I want to make...I don't know...something! And, this 'something' required an egg, bread and an apple. If my Sim had all of the ingredients they could make it, if they didn't they couldn't. I hope this makes sense to someone and you know the mod I speak of.

2- Also, what is required to use Sandy's custom 'edible' foods? Which mod(s) do I need and how do I set that up?

3- The same goes for 'nectar/juice' drinks. I want to use Ani's Sim's drink mod and Sandy's tavern bottles. How does that work?

4- Lastly, does anyone know where I can find custom recipes? Which mod is needed for those to work?

My concerns: I don't want anything which will conflict with the Canning Station Overhaul Mod. I adore that mod and wouldn't want to lose it!

I'm a custom foods noobie! But, I'm very PC literate, I can understand technical things. If I need to S3PE things just let me know. I already have a copy of CC Loader (which I think was mentioned somewhere for custom foods, don't remember). Mod-wise, please tell me where things are to go such as overrides or just packages. And, if I need to convert things into package form let me know that as well.

Thanks-A-Bunch!

**Also, does the use of these mods add noticeable strain to the game or are they pretty smooth going?

16 Replies

  • @mw1525 That's why I put it in my over ride folder, because the download called it an over ride mod.It works with it in the override but I'm not sure if that's where it truly belongs.
  • The developer is referring to it that way as a type of mod (as opposed to injection, pure scripting, core, and whatever the others are), it's a programming term. Nothing is really supposed to go into the Mods\Overrides folder unless the developer specifically says "this file should go into your Overrides folder" or words to that effect. It's a pretty rare thing. This is of course not record breaking by any means but I have well over 1,100 package based files, prior to merging in the case of CC, of which almost 300 are actually mods, mod related, or scripted objects, and have a grand total of 2 in Overrides as per such instructions.

    The purpose of the Overrides folder is to force what is in there to load later in the startup process than other package files and thus have higher priority. This is used when a mod or scripted object relies upon the resources of another package file to be there but would otherwise conflict or malfunction if they loaded in the wrong order. It is not needed for those that "override" game file resources.

    Example: A scripted object mod that functions as a stationary exercise bicycle and ties its usage to the Athletic skill might rely upon a particular custom bicycle and its animations (a different file) to work. The script cannot load if the reanimated bicycle object isn't there first, so the developer would likely instruct users to put the bicycle object file in Packages like any other but the script mod file in Overrides.
  • @igazor
    Ah okay, makes sense.I didn't know.I just saw the word override and assumed.That's what I get for assuming. :p
  • mw1525's avatar
    mw1525
    Seasoned Ace
    7 years ago
    @igazor - Thanks for clarifying what this is. The labeling for this mod is really misleading. MTS has Cinderelli's mod listed under 'Overrides-Tuning' even though there is a specific category for 'Script & Core' and 'Miscellaneous'. Even icarusallsorts mod which is listed above this one has a description of 'script mod', while the others on the page has no description of what type of mod it is at all. And, there is no mention anywhere on the description page of where to place this mod by folder name (Mods, Packages or Overrides).

    On the description tab, under important information she says: The Overhaul mod overrides the following xml resources (and goes on to list them). Yet, in her description it she states "I was able to combine the three mods, improve my nectar mod, and also make the Greek Recipes, Plants and Ingredients mod available without overriding any game files (so no conflicts)!" - (Yes, I know the difference between the two but a lot of people do not), so it seems confusing.

    NonaMena's Script for Custom Foods mod is categorized under MTS' Script & Core Mods - Scripted Objects; which hers is - a custom food script. And, none of her descriptions (under Files) define the type of mod. The category for her mod falls under Script & Core Mods with sub-categories of 'Scripted Objects', 'Pure Scripting Mods', 'Core Mods' and 'All'. Plus, she tells exactly where to place the mod in her description under the heading: How to Install; there is no confusion, everything is nice and clear.

    So, when I see a mod listed in the 'Override' section of MTS with the words 'override' in its download description whether it says put it in the override folder or not, I understand it to be an override; because that's how it is advertised and categorized. I wasn't aware the description had to specifically state which folder to place the mod in; it seemed the category the mod was placed in would be sufficient enough for that.

    I hope you understand what I am trying to say, not arguing your explanation of how the mods are, just trying to illustrate how confusing this can be for someone new to it based on how it is worded.
  • @mw1525 - I think she means that her additions to the mod are arranged in such a way so as to not conflict with the original purpose of the overhaul mod that she took over from its prior developers.

    An "override mod" is either a synonym for a tuning mod or one is a subset of the other, was never entirely clear on that myself. It may depend on whom is being asked. Perhaps MTS should have called the not really directly related Mods\Overrides folder in the usual Framework something else like Mods\Priority so as to avoid such confusion, though it's a bit late in the game to go back and suggest that now. :)

    But you know what, you can put all of your mods in Mods\Overrides if you want. I think they should still probably work as long as one of them doesn't require priority over the other like the two I have or the exercise bike in my example above. Doing so kind of dilutes the purpose of even having an Overrides folder though. Sill though, I wouldn't say that was the recommended placement for the vast majority of mods. The correct answer is the one that works best for the player.
  • mw1525's avatar
    mw1525
    Seasoned Ace
    7 years ago
    @igazor - I hope I didn't ruffle-your-feathers with my category examples, so not my intention. I tend to speak my mind and call things as I see and understand them or how they appear to be. I realize not everyone responds well to this sort of 'directness' in communication. Or, even understands/recognize it as such (subjective to the person), which has at times caused my comments to be considered 'combative' or 'resistant' to the points or message which is being said; which isn't the case at all. I'm just a huge fan of 'Clarity', makes my life so much easier :).

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