Forum Discussion
dcwestby
3 years agoSeasoned Hotshot
Recently, I've not been playing Sims 3 as much, but that's mainly due to performance issues on an older HDD system vs a SSD system. Seriously, Sims 3 is THE BEST in terms of content and variety; the problem is though, that the core of the engine was never properly designed to handle so much possible content. Perhaps this is subjective, but I think most would agree at this point that something in the S3 core engine just gets bogged down when you add in all the store content plus the various mods and such. And that's BEFORE you add in your custom colored clothes, eyes, patterns, etc....
Anyway, I used to massively edit worlds, and I still do to a degree. If I was going to do one of those "one father, many many children" games. I would add an additional school on top of some of ep lots as well as putting in additional smaller lots in places. In Riverviews case, I mostly moved any residential from that central island to the mainland either side of the river, and I would usually move/delete the "haunted" lot that overlooks the central island from the south.
Barnacle Bay is another favorite of mine to edit majorly. Most of the time, I have a sim plop down next to the park there after sticking a 35 x 25 lot in that space. Sometimes, I would shuffle families and lots around, other times not.
Most of the worlds I would create a "master" template save to edit as needed, then go from there.
Anyway, I used to massively edit worlds, and I still do to a degree. If I was going to do one of those "one father, many many children" games. I would add an additional school on top of some of ep lots as well as putting in additional smaller lots in places. In Riverviews case, I mostly moved any residential from that central island to the mainland either side of the river, and I would usually move/delete the "haunted" lot that overlooks the central island from the south.
Barnacle Bay is another favorite of mine to edit majorly. Most of the time, I have a sim plop down next to the park there after sticking a 35 x 25 lot in that space. Sometimes, I would shuffle families and lots around, other times not.
Most of the worlds I would create a "master" template save to edit as needed, then go from there.