"KevinL5275;c-17025504" wrote:
"igazor;c-17023690" wrote:
If it's not RAM usage directly causing this, Error 12s can also be triggered by very long and complicated CAS and Edit Town sessions, as well as by misbehaving mods and CC that just isn't working out right.
Would a lot of CC also cause crashes to desktop while in CAS?
I suspect the more CC you have the less memory will be available for the game to use. I just took about 1 GB of package files out of my mods folder to help with my Isla Paradiso Bunch game. It did make a noticeable difference.
I find it safest to save before going into CAS as I don't like crashes and saving seems to free up some RAM that is keeping track of what's been happening in the game since the last save. Of course some people like to save only at the end of the play session, and if that is the preference then out of memory crashing will be a part of their experience - how often depends on a lot of different things but most of them are manageable.
For example, with my Isla Paradiso Bunch game, I have currently got 20 sims in the household, including a large dog and a cat. They are on a large lot packed with stuff and I have over 7GB of package files plus just about everything available in the store installed. I know when I've got the game running in Isal Paradiso world I need to be careful. I'm currently working through inventories to get my sims to have their inventories as empty as possible. I know after I've saved about 3 times I need to shut that game down and relaunch to free up memory and avoid crashing in unfortunate places. If I do get a crash I know I should have already shut down and relaunched and just decided to risk it. But I won't have lost a lot of progress as I'm saving often.