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jojie4's avatar
5 years ago

Game culled children from an unplayed house

Hi. So I am playing in Midnight Hollow, and am finishing up some big wishes with my main family, so I was getting ready to play a bit of round robin with the Doe's and Salas's. I realized the Salas's are missing 2 children (the youngest), which is no great since I was hoping to complete Tatiana's lifetime wish without much time to spare. Would it cause issues (other than my sims meeting Tatiana), if I started a new save, just copied them to the bin, split the missing toddler and Tatiana off (I do know she would be older, but I can use the cake once she has the other two children), then taking out the current Tatiana from my town, and merging? Would that upset the family ties? Or maybe I should just replace the whole household and let them start over if it would? I feel like they would be unrelated if I did that.

3 Replies

  • Yes, the solution you are proposing would give you all different sims in the end who would not necessarily be related to those whom you think they should be.

    This just happens without mods in play to prevent it. The game itself will cull sims when it senses that the world's population is out of balance or sometimes it seems just because it feels like it. It's supposed to not do that to sims in households that have ever been actively played, but players have quickly learned that they cannot count on that.

    NRaas StoryProgression and AwesomeMod's version of this (they are our "friendly competitor") does not allow culling to happen unless the player wants it to and both come with sets of tools that can be used to help ensure rotational play works more in the way players want by providing different levels of protection for "our sims," the ones in town we are most interested in and wish to play on occasion or in turns. Under EA standard, we aren't supposed to be all that concerned about any households that are not under our current direct control.
  • @jojie4
    If you’re playing with story progression on, maybe you should shut it off. It would not fix your problem, but it might prevent something else like it from happening in the future. Make sure aging is turned off through if you decide to do that, unless you want the world to slowly turn into a ghost town as sims age and die, or you’re will to replace each household, one by one.
  • I replaced the whole family and it kept happening. When I aged up the toddler she stuck, but not the baby. I moved a couple of families out, that have moved in with kids. I have also turned off story progression. I mean really EA? New families with kids while others disappear from existing families? They should cull entire households, not individuals, if anything. The weird thing is no matter how many times I redid it, these were the only ones it would happen to.

    Thanks everyone! I may look into mods if I need to for story progression.

    I have switched right before she has the baby and aged him into the toddler. He isn't a ghost, though. I could have written that in as instead of bey culled Tatiana giving him up for adoption so Jay wouldn't find out she cheated. Lol. Except Tatiana isn't the cheating type.

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