Forum Discussion
7 years ago
If the Nvidia Control Panel isn't locking things in, then the next tool to try is Nvidia Inspector.
http://www.guru3d.com/files-details/nvidia-inspector-download.html
(the real download is 2/3 of the way down the page, not anything that might show in the upper right corner or elsewhere if you have no adblocker on your browser)
Here is a visual of its settings: http://forums.thesims.com/en_US/discussion/comment/16114546/#Comment_16114546
One thing is missing in the screenshot, though. In addition to Vertical Sync being set to Forced On, the one for Frame Rate Limiter at the top of that section should be set to 60.
While this is the most important thing to get and have stay fixed, Beach City is indeed a very large world. You may find that it is unplayable after a while as no matter what anyone does the game will Error12 if it tries to reach for more RAM than the 3.7 GB flash point. The true danger zone for most of us is somewhere around 3.4 or 3.5 GB. Very large worlds will use more RAM and keep reaching for more as they progress but a 32-bit application like TS3 has that limit that cannot be overcome. The best we can do is adjust gameplay to stay within that limit.
http://www.guru3d.com/files-details/nvidia-inspector-download.html
(the real download is 2/3 of the way down the page, not anything that might show in the upper right corner or elsewhere if you have no adblocker on your browser)
Here is a visual of its settings: http://forums.thesims.com/en_US/discussion/comment/16114546/#Comment_16114546
One thing is missing in the screenshot, though. In addition to Vertical Sync being set to Forced On, the one for Frame Rate Limiter at the top of that section should be set to 60.
While this is the most important thing to get and have stay fixed, Beach City is indeed a very large world. You may find that it is unplayable after a while as no matter what anyone does the game will Error12 if it tries to reach for more RAM than the 3.7 GB flash point. The true danger zone for most of us is somewhere around 3.4 or 3.5 GB. Very large worlds will use more RAM and keep reaching for more as they progress but a 32-bit application like TS3 has that limit that cannot be overcome. The best we can do is adjust gameplay to stay within that limit.
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